Commit Graph

70 Commits

Author SHA1 Message Date
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch 7ab25c9f59 Danger in the sound engine. 2014-04-22 00:02:52 -04:00
yenatch 3848af8e0e Better labels for drumkits.
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 6f1928eaea stack music command labels 2013-11-05 15:19:12 -05:00
yenatch 12f0be8ccc recomment ReadNoiseSample 2013-11-05 15:04:26 -05:00
yenatch b2dd26c8a0 rename ParseCommand to ParseMusicCommand 2013-11-05 14:40:55 -05:00
yenatch 946a213f09 fix labels for SoundRestart and UpdateSound 2013-10-11 02:55:01 -04:00
yenatch aae33da95b fix LoadMusicByte naming scheme 2013-10-08 13:34:32 -04:00
yenatch 91b822ceb8 rename 'LoadMusic' to '_PlayMusic' 2013-10-08 13:26:05 -04:00
yenatch 963fe4808b rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
yenatch 4ac678313f rename 'PlaySFX' to 'PlayStereoSFX' 2013-10-08 13:05:52 -04:00
yenatch 8bbfa54059 PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
yenatch f56f340ce1 Label hw registers 2013-02-22 20:02:10 -05:00
yenatch 9acf56102a Split audio engine and pointers into files
Creates folder audio/
2013-02-05 16:48:46 -05:00