PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
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Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
7ab25c9f59
Danger in the sound engine.
2014-04-22 00:02:52 -04:00
yenatch
3848af8e0e
Better labels for drumkits.
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Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
6f1928eaea
stack music command labels
2013-11-05 15:19:12 -05:00
yenatch
12f0be8ccc
recomment ReadNoiseSample
2013-11-05 15:04:26 -05:00
yenatch
b2dd26c8a0
rename ParseCommand to ParseMusicCommand
2013-11-05 14:40:55 -05:00
yenatch
946a213f09
fix labels for SoundRestart and UpdateSound
2013-10-11 02:55:01 -04:00
yenatch
aae33da95b
fix LoadMusicByte naming scheme
2013-10-08 13:34:32 -04:00
yenatch
91b822ceb8
rename 'LoadMusic' to '_PlayMusic'
2013-10-08 13:26:05 -04:00
yenatch
963fe4808b
rename 'LoadSFX' to '_PlaySFX'
2013-10-08 13:13:35 -04:00
yenatch
4ac678313f
rename 'PlaySFX' to 'PlayStereoSFX'
2013-10-08 13:05:52 -04:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
yenatch
f56f340ce1
Label hw registers
2013-02-22 20:02:10 -05:00
yenatch
9acf56102a
Split audio engine and pointers into files
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Creates folder audio/
2013-02-05 16:48:46 -05:00