Commit Graph

31 Commits

Author SHA1 Message Date
Remy Oukaour 08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour ab7025a144 Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
Remy Oukaour 31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
PikalaxALT 0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
pikalaxalt ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt 3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT 3893feb835 Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
PikalaxALT c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
PikalaxALT 7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT b921226aea More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
PikalaxALT ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
PikalaxALT 40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT 1e2ff967aa Replaced "ldtile" and "dwtile" with the "tile" equs macro 2015-10-14 09:29:15 -04:00
PikalaxALT d338a092c5 Revert sPlayerID 2015-10-13 17:40:18 -04:00
PikalaxALT 12f9dca7a5 Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
PikalaxALT 8c2766e1b9 ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 7c862ca7e2 Blind wram part 5.
starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch 849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 4082d11ff3 clean up incbins in tileset animations 2013-12-26 03:21:29 -05:00
yenatch 8dd7cf7c20 fix whirlpool animation pointers 2013-12-26 03:17:46 -05:00
yenatch bcfb356417 unused tileset animations 2013-12-26 03:13:25 -05:00
yenatch 502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch 70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch d8eed222b7 split out tileset animations 2013-12-26 02:09:58 -05:00