Commit Graph

952 Commits

Author SHA1 Message Date
Rangi 1a888f2200 NUM_GRASSMON * 2 2018-06-24 13:00:55 -04:00
Rangi ee48c7a3ed NUM_WATERMON 2018-06-24 12:32:56 -04:00
Rangi d84aabf3c1 WATER_WILDDATA_LENGTH 2018-06-24 12:30:33 -04:00
Rangi 5a58f90ec6 FISHGROUP_DATA_LENGTH 2018-06-24 11:46:55 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi a4bf94e1d7 wCurMartEnd - wCurMart = 16 2018-06-23 23:15:13 -04:00
Rangi f6ef095284 Add STANDARDMART_* jumptable index constants 2018-06-23 22:35:46 -04:00
Rangi 5c7d04ac84 Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner) 2018-06-23 21:12:37 -04:00
yenatch 0fbc8362b6
Merge pull request #526 from atasro2/master
reword
2018-06-20 19:25:39 -04:00
MCboy 5c662be182
fixed a typo
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-14 00:34:24 +04:30
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
yenatch dbf05e48eb
Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch 5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid 5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
Rangi c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi 7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid 17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi 3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi a91aa18dae Use constants more 2018-05-23 22:13:46 -04:00
Rangi 1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi 85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi 50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00
Rangi c85b32ed80 More sprite movement data flag constants 2018-05-23 19:06:04 -04:00
Rangi c5d18de8ff Use known sprite movement data flag constants 2018-05-23 13:15:07 -04:00
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi 846e3e65de adc a, 0 → adc 0; fix comments 2018-05-20 17:55:27 -04:00
Rangi 9afacc7842 Use REGISTERED_* constants
128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-20 17:50:53 -04:00
Rangi ae50b1148a 1 << FRZ == $20 2018-05-19 13:11:50 -04:00
Rangi d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
yenatch 6e91c3a293 Revert "Fix #511: eliminate "Left shift of negative value" warnings"
This reverts commit aa51dbc612.
2018-05-11 00:42:44 -04:00
Rangi 8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
Rangi aa51dbc612 Fix #511: eliminate "Left shift of negative value" warnings 2018-05-06 21:27:47 -04:00
Rangi 1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid acdb302035 Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
mid-kid c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch 436f4829b5 fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
yenatch 40b537d45b
Merge pull request #503 from Rangi42/master
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid 1b12109cb0 HanleDefrost -> HandleDefrost 2018-04-05 11:41:06 +02:00
mid-kid 80d437d565 Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
mid-kid 28c6eb8341 Use data/items/pocket_names.asm 2018-04-05 07:54:20 +02:00
mid-kid 1891879b62 GENDERLESS -> GENDER_UNKNOWN
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi 1e1bbbbf8c check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
Rangi 81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
yenatch f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid 800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid c1e3d17769 `endloop` loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid 682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid 81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid 05ba221eb5 `flagpredef.asm` → `smallflag.asm` 2018-03-25 19:14:26 +02:00
mid-kid be76ee56a8 Organize the engine/ directory, director's cut
Cleaned up `engine/routines`, in favor of moving files into more
appropriate directories. predef-related routines are now in top-level
`engine`.
`rtc/delete_save_change_clock.asm` has been split into both
`menus/delete_save.asm` and `rtc/reset_password.asm`.

Made a new subdirectory:
* engine/math: Contains all generic math-related routines.
2018-03-25 18:24:14 +02:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
Rangi 0447ee0cf9 Relabel some map-related WRAM
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
mid-kid 60e21a8663 Move init_gender and intro_menu to menus
They are actually some kind of menus, and as such make sense there.
2018-03-14 13:38:36 +01:00
mid-kid 97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi 7e9dbde549 HOF_MASTER_COUNT EQU 200 2018-03-04 00:27:22 -05:00
Rangi bde9ffff6e Improve some code labels 2018-03-02 19:39:16 -05:00
Rangi 43b5f90457 Replace "Map<MapName>Signpost<#>Script" labels 2018-02-27 19:33:38 -05:00
Rangi e2c15b0b92 * BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi 5959548c01 Document HOF Master bug (close #494) 2018-02-26 11:51:16 -05:00
Rangi b254a4571d ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi 335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch f44f306cfd
Merge pull request #477 from mid-kid/master
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
yenatch f404af8a43
Merge pull request #486 from surskitty/master
Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi be28a0ff4e Meaningful $ff values 2018-02-25 19:50:48 -05:00
Rangi 60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00
mid-kid 3d34f5a5a3 Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid a22343d32c Fix TRUE/FALSE constants for CalcMonStats 2018-02-22 18:12:43 +01:00
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi ff3a43d4b0 Use maskbits NUM_TYPES 2018-02-20 10:54:48 -05:00
Rangi 612fd7cb96 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
mid-kid 23b773d5c2 Label some daycare-related functions 2018-02-14 11:51:47 +01:00
mid-kid f1c23f2153 Fix use of one constant 2018-02-13 08:36:25 +01:00
mid-kid 98e6878429 CalcwBufferMonStats -> CalcBufferMonStats
The 'w' was probably added in some mass-replacement.
It's completely irrelevant to the function itself and doesn't fit the
PascalCase model.
2018-02-12 23:58:21 +01:00
mid-kid 89c5f0adf0 Comment GeneratePartyMonStats 2018-02-09 22:21:59 +01:00
Rangi c158404b7c questionmark is not a pokemon pic 2018-02-07 14:43:58 -05:00
Rangi 118c387d73 Remove commented G/S roaming Suicune code 2018-02-05 22:03:40 -05:00
Rangi 71f51955c9 Terser name for the does-nothing effect 2018-02-05 13:07:22 -05:00
Rangi c648a6ced9 Off by one 2018-02-05 13:05:26 -05:00
Rangi 96c058f0a7 No redundant item effect labels 2018-02-05 13:03:05 -05:00
luckytyphlosion 8b007e8d51 Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
Rangi bc3cc69749 Consistent "X percent [+/- Y]" order 2018-02-04 21:21:34 -05:00
Rangi d6b00d0cc1 Sync code with wiki 2018-02-04 13:16:40 -05:00
Rangi 6c405e3859 Keep specials files together 2018-02-04 12:03:31 -05:00
Rangi 885080f213 "chances" → "probabilities", since other files use that term and "changes" exists right next to it 2018-02-04 11:46:53 -05:00
surskitty e668b6cf3a Merge branch 'master' of github.com:pret/pokecrystal 2018-02-03 22:18:56 -05:00
Rangi 73ea7c6326 Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
Rangi 271aa20b73 Keep documentation in sync with new WRAM labels 2018-02-03 20:40:21 -05:00
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00
Rangi 6ff2cb20e6 map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
Rangi e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi 45373ec601 sine_wave macro parameterizes table size, not frequency ("amplitude" was an incorrect comment) 2018-02-02 22:45:42 -05:00
Rangi c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00