Commit Graph

19 Commits

Author SHA1 Message Date
Rangi42 b81e339f33 Use constants for VBlank handlers 2024-05-22 21:02:55 -04:00
vulcandth aba1f14044
Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
mid-kid 1d97d41ea2 Tile constant makes more sense as negative 2022-04-05 21:22:46 +02:00
vulcandth af7d328d66 Cleanup Magic Numbers 2022-04-05 19:14:39 +00:00
Rangi ab0f9c287a Use compound assignment operators 2021-11-23 20:18:08 -05:00
Rangi 316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi 4264d53eb6 Identify some more labels 2021-02-05 12:44:21 -05:00
Rangi 17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi 9b0002161b Extract more RGB data to .pal files 2020-10-30 16:12:25 -04:00
Rangi fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi 6d333bed5f Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:10 -04:00
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid 2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
mid-kid 926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
mid-kid b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
Rangi fce6243b43 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
Rangi cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi 2354c41a96 crystal_intro.asm -> intro.asm 2020-06-16 11:44:03 -04:00