Commit Graph

3208 Commits

Author SHA1 Message Date
Remy Oukaour f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour fe9cb90049 Fix map script documentation formatting 2017-12-11 22:02:20 -05:00
Remy Oukaour 19a3d1b6e4 Fix Markdown formatting for example lines 2017-12-11 21:45:26 -05:00
Remy Oukaour 20f98e1403 Start documentation for map scripts 2017-12-11 21:40:21 -05:00
Remy Oukaour 11b9bcb9e5 Start a docs directory; documentation still needs to be written 2017-12-11 21:25:36 -05:00
Remy Oukaour dc4357b7fa "Pic Pointers" and "Unown Pic Pointers" must start at the same address
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour 2d644f5077 Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
Remy Oukaour e6f6a75330 Move the rest of gfx/misc/ into specific directories 2017-12-11 17:51:04 -05:00
Remy Oukaour 720cdc72b2 Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
surskitty 98128cd4d8 Merge branch 'master' of github.com:pret/pokecrystal 2017-12-11 17:37:34 -05:00
Remy Oukaour 4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour 8c2c9e91b5 Better file name 2017-12-11 17:13:38 -05:00
Remy Oukaour 2e41368ac4 Factor out one more data table 2017-12-11 17:11:30 -05:00
Remy Oukaour 690442e31d Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants 2017-12-11 16:51:12 -05:00
Remy Oukaour 4af1d7eca8 Name map groups 2017-12-11 16:50:26 -05:00
Remy Oukaour 5be98bae3c Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour c2ad79c4f2 Add constants for time-of-day boundaries
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour ec380e6df2 tilemap → tileset 2017-12-11 01:11:05 -05:00
Remy Oukaour 41acb0667a Document macros/map.asm
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
Remy Oukaour 08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour a551e345df PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
Remy Oukaour a827c02757 Use MORN/DAY/NITE shifts for time-based person_events 2017-12-10 21:00:05 -05:00
Remy Oukaour b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour a0bef01a1d Define more palette constants 2017-12-10 20:10:39 -05:00
Remy Oukaour 0f16ba854a Comment palette colors and roof map groups 2017-12-10 20:05:34 -05:00
Remy Oukaour 62f5913943 All map triggers use the `maptrigger` macro, not `dw`
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
Remy Oukaour 66527d861f "Trainer*AfterBattleText" labels 2017-12-10 15:44:41 -05:00
Remy Oukaour 25bff5c1ac Remove unused .asm file 2017-12-10 13:58:55 -05:00
Remy Oukaour fba44a5929 Single files for tilesets/data.asm and maps/blockdata.asm 2017-12-10 13:53:02 -05:00
Remy Oukaour 699495bfcb Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
yenatch 94c7def488
Merge pull request #409 from roukaour/master
Document constants with comments, actual names, and more thorough usage
2017-12-10 01:47:10 -05:00
surskitty 069ae7e2f3 Merge branch 'master' of github.com:pret/pokecrystal 2017-12-10 00:19:24 -05:00
Remy Oukaour d554b997c5 Use correct WRAM labels for intro/title scenes
Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour ab7025a144 Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
Remy Oukaour 32ea595c47 Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
Remy Oukaour 31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
Remy Oukaour 59ee673775 Consistent pointer labels in WRAM 2017-12-09 22:24:43 -05:00
Remy Oukaour e29a1f8f94 Clarify which rgbds builds to use 2017-12-09 22:14:11 -05:00
Remy Oukaour 7ccb11c903 Add constants for battle object colors 2017-12-09 22:07:52 -05:00
Remy Oukaour cd2a748128 More WRAM cleanup 2017-12-09 22:00:36 -05:00
Remy Oukaour 880fb511e1 More WRAM organization 2017-12-09 15:28:03 -05:00
Remy Oukaour e3c686f6df Further WRAM organization 2017-12-09 15:14:51 -05:00
Remy Oukaour 5a5df2ab87 More WRAM organization 2017-12-09 14:47:32 -05:00
Remy Oukaour 16c6696dd5 Start organizing WRAM
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
2017-12-09 13:58:49 -05:00
Remy Oukaour 0b7d8d44ad More constants 2017-12-09 13:28:23 -05:00
Remy Oukaour 55d19b6dca Separate file for mobile constants 2017-12-09 12:57:42 -05:00
Remy Oukaour 6a41d4f63e Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
Remy Oukaour 512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00