Commit Graph

109 Commits

Author SHA1 Message Date
yenatch 95af7dd873 Move RegionCheck into engine/landmarks.asm. 2014-04-30 23:44:44 -04:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch f66f4d51c7 Replace static bank 0 calls in the event scripting engine. 2014-04-12 15:45:40 -04:00
yenatch 0eb49d5941 Fix a title screen label that accidentally made its way into bank 1.
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.

fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch 73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 7ab8f76117 Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
yenatch 2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch 78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 83537048fb Smoke out bank 4.
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch ddc665a31a Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 1ba5b0f4bc Map setup scripts and commands 2014-01-26 22:07:19 -05:00
yenatch 4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch 58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch 1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch 0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
yenatch b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch ac65a8b821 engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
yenatch 72b1dda303 more credits cleanup 2013-11-28 00:55:32 -05:00
yenatch 04eb541f83 proper section names and bank constants 2013-11-26 04:29:47 -05:00
yenatch f16193dc91 move more credits asm into engine/credits.asm 2013-11-24 04:26:10 -05:00
yenatch 25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch cf6295cb9f objects for event handling and scripting 2013-11-23 02:51:48 -05:00
yenatch 29afa24f0b split more event handling out of main 2013-11-23 02:33:53 -05:00
yenatch bd392da29e split event handling into engine/events.asm 2013-11-22 05:04:32 -05:00
yenatch bcd833e758 version checks for event script commands and move in related asm 2013-11-22 04:51:47 -05:00
yenatch 94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch bd49428c4a Merge commit '789469c' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 16:48:29 -04:00
yenatch da22ada91c Merge commit '546c17ad' into merge-mrwint
Conflicts:
	engine/scripting.asm
	main.asm
2013-10-25 16:23:16 -04:00
yenatch 789469c465 rename 'StartMusic' to 'PlayMusic' 2013-10-08 13:21:15 -04:00
yenatch 546c17ad37 rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
Mr Wint dfa9adcaeb * added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint 181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint 255135d187 * extracted and added a bunch of assembly 2013-10-01 23:23:21 +02:00