Commit Graph

8 Commits

Author SHA1 Message Date
PikalaxALT d35cfad0de object_struct 2015-11-02 11:15:32 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 8e27cfbc1a movement command asm 2013-07-20 22:34:40 -04:00