Remy Oukaour
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bf074f3598
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
Remy Oukaour
|
172dba3c0b
|
Rename some sections
engine/battle_tower.asm fits better in events/
|
2017-12-26 22:57:19 -05:00 |
Remy Oukaour
|
b5417fafec
|
Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
Remy Oukaour
|
25a3960646
|
Move some more main.asm routines into individual files
|
2017-12-16 19:00:50 -05:00 |
Remy Oukaour
|
dc76bf804f
|
Move all misc/ and unknown/ files to meaningful directories
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2017-12-15 13:21:47 -05:00 |
Remy Oukaour
|
79873a1bfc
|
Move pic animation documentation to docs/
Move growth rates to a data/ table
Name more SECTIONs
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2017-12-11 23:44:29 -05:00 |
Remy Oukaour
|
dc4357b7fa
|
"Pic Pointers" and "Unown Pic Pointers" must start at the same address
Use `|` not `+` to combine bitmasks
|
2017-12-11 18:39:39 -05:00 |
Remy Oukaour
|
c6fefd0fe8
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Rename overworld sprite files, consistent with their constants
|
2017-12-11 00:17:39 -05:00 |
mid-kid
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df118afbca
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Move all of constants/sram_constants.asm into sram
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
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2017-11-20 23:07:24 +01:00 |
yenatch
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1439887b49
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rename pokecrystal.ld -> pokecrystal.link
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2017-10-22 02:06:43 -04:00 |