Commit Graph

13 Commits

Author SHA1 Message Date
Remy Oukaour 5b13a7a13b Identify more sprite-related constants
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour 48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour 512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
PikalaxALT 02d05255fe A stab at audio engine. 2015-12-06 22:36:09 -05:00
PikalaxALT f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch c0e2170f01 some oam constants 2013-12-01 16:40:56 -05:00
yenatch e48899c1f4 gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
yenatch 33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
yenatch 6386d76cbd MBC3 constants 2013-05-02 22:38:48 -04:00
yenatch a24b45ff89 Add constants for hardware registers 2013-02-22 20:02:10 -05:00