PikalaxALT
c8960dd2c8
Various annotations
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Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
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Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
IIMarckus
47938939fe
Give Buena's phone scripts more appropriate filenames.
2015-06-23 11:43:32 -06:00
IIMarckus
2bf3a322ba
Labels for "sent some to mom" text.
2015-06-11 10:57:45 -06:00
yenatch
7c862ca7e2
Blind wram part 5.
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starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch
80b0d8cd2d
Use wram labels in common text.
2015-02-10 14:18:29 -08:00
yenatch
e2ec8a1d13
Recomment type names.
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This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
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This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
fd6cfc73ee
Text macros in text/.
2014-03-06 00:45:28 -05:00
yenatch
bf5807c53c
String buffers in phone text.
2014-02-24 21:37:55 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
8bb8546497
buena text
2013-11-22 05:38:52 -05:00
yenatch
8018614585
split type strings and related asm out into text/types.asm
2013-09-07 23:24:22 -04:00
yenatch
4398dde8cb
even more phone text (bank 5d)
2013-08-16 15:25:06 -04:00
yenatch
f458f96427
even more phone text (bank 29)
2013-08-16 14:43:35 -04:00
yenatch
caa7865ce7
extra phone text (bank 19)
2013-08-15 21:54:16 -04:00
yenatch
627914195d
battle tower trainer text (bank 7b)
2013-08-15 06:09:12 -04:00
yenatch
03413c9f43
common text 2 and some fixes to compile
2013-07-28 17:16:51 -04:00
yenatch
3070aeb915
make way for bank 6f
2013-07-28 03:39:05 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
IIMarckus
620cf7a2a7
Disassemble Kris's PC.
2013-05-22 01:11:07 -06:00
IIMarckus
56d0175ad8
Add Prof. Oak's PC.
2013-05-21 17:03:31 -06:00
IIMarckus
5ac569e5f3
Add pointers to Oak speech text.
2013-05-12 16:55:25 -06:00
Sanky
b3d8c2ec49
Split battle text from main.
2013-05-12 12:38:49 +02:00
yenatch
59f6291afb
Split common text out of main.asm
2013-02-17 02:19:49 -05:00
IIMarckus
92e20d0c59
Add phone scripts for Mom, Bill, Elm, and unused.
2013-01-14 21:24:45 -07:00
IIMarckus
4ee88cd762
Add lots of phone call texts.
2013-01-13 15:40:23 -07:00
IIMarckus
11ed9511cc
Add the unused, unreferenced Sweet Honey text.
2012-05-22 21:56:20 -06:00