yenatch
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113dd395d2
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Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
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2014-04-13 00:03:21 -04:00 |
yenatch
|
2b144fcfd4
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Finish off SGB and CGB code and data.
That should be it for bank 2.
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2014-03-02 16:02:55 -05:00 |
yenatch
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78c70bffe4
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More SGB and CGB palettes.
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2014-03-02 01:22:33 -05:00 |
yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
yenatch
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cf2acc1001
|
Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
yenatch
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0cd1d2071f
|
item effect incbins
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2013-12-24 17:11:52 -05:00 |
yenatch
|
0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
yenatch
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c7b19392a9
|
use the sgb border label in asm
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2013-12-13 20:49:01 -05:00 |
yenatch
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3370a04d9e
|
split color asm and data into engine/color.asm
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2013-09-15 18:02:02 -04:00 |