mid-kid
|
7e93916c8a
|
Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
|
2019-02-16 01:43:12 +01:00 |
mid-kid
|
ee86b36766
|
wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
|
2019-02-15 17:21:51 +01:00 |
mid-kid
|
bfedd89308
|
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
|
2019-02-06 08:12:52 +01:00 |
mid-kid
|
c4979d9770
|
Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
|
2018-11-25 23:57:38 +01:00 |
mid-kid
|
41f39211ca
|
Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
|
2018-11-22 12:32:24 +01:00 |
Rangi
|
3241c9cfaa
|
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
|
2018-09-09 18:15:54 -04:00 |
Rangi
|
1c0fff7668
|
hLabel - $ff00 -> LOW(hLabel)
|
2018-08-25 14:34:25 -04:00 |
Rangi
|
eb1e3636bb
|
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
|
2018-08-25 14:28:22 -04:00 |
Rangi
|
5693cc49cf
|
Single newline at the end of files
|
2018-06-25 12:07:35 -04:00 |
Rangi
|
67d1364c7a
|
Fix triple newlines left over from removing address comments
|
2018-06-24 23:22:50 -04:00 |
mid-kid
|
1d9a68dbdd
|
Remove all address comments
|
2018-06-24 16:13:22 +02:00 |
luckytyphlosion
|
a1951cefc0
|
Prefix wram labels with w, part 2.
|
2018-01-23 17:39:09 -05:00 |
Remy Oukaour
|
dfcca93b45
|
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
|
2018-01-14 23:00:22 -05:00 |
Remy Oukaour
|
960783cdf4
|
Label more ANIM_OBJ_* constants
|
2018-01-12 13:47:04 -05:00 |
Adelaide Walter
|
9d0ba6bfd3
|
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
|
2018-01-03 19:12:45 -05:00 |
xCrystal
|
37369d1ae0
|
Rename Pals labels in WRAM bank 5
|
2018-01-01 20:09:53 +01:00 |
xCrystal
|
6e12a51503
|
Use more palette(s) constants
|
2018-01-01 20:09:53 +01:00 |
xCrystal
|
ee5bf71640
|
Consistently name unknown fields in macros/wram as Fieldxx
|
2017-12-29 16:19:51 +01:00 |
xCrystal
|
def3b60493
|
Clean up .Jumptable: spaces
|
2017-12-29 13:52:42 +01:00 |
xCrystal
|
50fc9c3389
|
endm -> ENDM
|
2017-12-28 22:31:16 +01:00 |
Remy Oukaour
|
35a3a19fda
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |