Rangi
4db344db89
Add a subdirectory for RAM files
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Fixes #920
2022-06-17 22:54:52 -04:00
mid-kid
a3e31d6463
Fix building with make-3.81
2022-03-13 13:31:11 +01:00
Rangi
f33a041930
Allow alternate labels for patch names
2022-03-12 22:38:29 -05:00
vulcandth
31c3c94d64
Build the Virtual Console patch with `make crystal11_vc` ( #882 )
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Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
1a6b051119
Slightly refactor some C tools
2022-03-08 21:47:23 -05:00
Rangi
6834c7a9a1
Require rgbds 0.5.2
2021-11-23 20:14:08 -05:00
Rangi
a90d7bed73
Group miscellaneous graphics from main.asm into their own object file
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Fixes #824
2021-04-13 12:51:27 -04:00
Rangi
959b8a9244
'make clean' reuses 'make tidy' commands
2020-08-11 14:14:33 -04:00
Rangi
8cc79c0891
'make tidy' shouldn't trigger 'make -C tools'
2020-07-28 21:30:25 -04:00
Rangi
2c5055f610
Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs
2020-07-23 23:49:17 -04:00
Rangi
7580f1119b
Port pokegold's method of defining rgblink arguments per ROM
2020-07-13 16:11:59 -04:00
Rangi
e239aa4aba
Disassemble the final English debug ROM
2020-07-13 15:18:28 -04:00
Rangi
022f9e6af1
Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
2020-06-28 19:56:06 -04:00
Rangi
401aa383e2
make DEBUG=1 logs all symbols in the .map and .sym files
2020-06-14 21:52:33 -04:00
aaaaaa123456789
2b7237e299
Match LZ compressed files ( #724 )
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Replace lzcomp with new version and match all LZ compressed files
2020-05-23 13:30:04 -04:00
Rangi
2d3a94b7c4
'make tidy' removes rgbdscheck.o
2020-04-18 18:42:01 -04:00
mid-kid
ceb747c622
fix ~~type~~ typo
2020-04-17 23:24:10 +02:00
Rangi
164e1b89af
Rename pokecrystal.link to layout.link
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This is independent of the project name, and clearly applies to pokecrystal11, pokecrystal-au, etc.
2020-04-17 11:02:29 -04:00
Rangi
bfc6612cbf
Use a separate build object to check the rgbds version
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rgbdscheck.o is built without passing potentially non-backwards-compatible flags to rgbasm.
Resolves #710 .
2020-04-17 10:59:01 -04:00
Rangi
22615cecc5
More miscellaneous fixes (see #709 )
2020-04-17 10:52:59 -04:00
Rangi
865d623846
Remove unused nonmatching files for electro_ball.png and sgb_border.bin
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electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.
sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
2020-04-08 12:14:37 -04:00
Rangi
3144b54bd1
Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3)
2020-04-06 12:41:07 -04:00
Rangi
0ee9d7a48b
Upgrade to rgbds 0.4.0
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- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
f09b68d945
Change how some PNG graphics are formatted
2020-03-01 17:00:57 -05:00
Rangi
447da80615
Identify remaining gfx/unknown files
2020-02-28 09:23:41 -05:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
Rangi
3633e0e541
Correct question_mark.2bpp hash and rgbgfx flags
2019-11-03 14:52:18 -05:00
mid-kid
7b47aeaf79
Redump slots_1.png with 16 as width.
2019-06-09 00:17:05 +02:00
mid-kid
649c8d38da
Get rid of _CRYSTAL
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Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
cae3af3e3a
Keep the most relevant data at the top of the Makefile (the built filenames)
2018-12-31 18:08:37 -05:00
Melody
97e04cfa33
finish renaming RGBDS_DIR to RGBDS
2018-12-25 15:52:36 -05:00
Melody
2471f1ea71
rename RGBDS_DIR to RGBDS
2018-12-25 15:45:03 -05:00
Melody
7e4b956978
allow setting RGBDS_DIR
2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a
allow setting RGBASM in environment vars
2018-12-25 14:48:44 -05:00
luckytyphlosion
4ab1ee8920
Add make tidy and remove bitmask.asm and frames.asm in make clean
2018-09-23 13:44:23 -04:00
luckytyphlosion
d6c44f0ca4
Remove *.pal from gitignore, remove more build objects with make clean.
2018-09-20 11:17:05 -04:00
Rangi
741d22907e
Empty rules are unnecessary (error messages are fine without them)
2018-09-08 12:33:52 -04:00
Rangi
075a3bcad0
Consistently use "rgbgfx += -h"
2018-09-01 20:30:42 -04:00
Rangi
cac641a5ed
normal.gbcpal → front.gbcpal
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Eliminate redundant Makefile rules
Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-01 20:18:55 -04:00
Rangi
36b21b39d8
Fix #537 : Palettes generated from PNGs use .gbcpal directly.
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This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
aaaaaa123456789
5a55d629e1
Update lzcomp to the latest version and fix Makefiles accordingly
2018-08-04 23:43:59 -03:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
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Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid
baa0dc5a96
Organize the engine/ directory
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This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
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# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
8ddffef8b8
Don't let the Makefile pick up .tilemap files
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We don't generate any tilemap file with rgbgfx yet, because they won't
match anyway. This should be re-added when we can do it properly.
2018-02-08 19:38:14 +01:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
518dd46ca1
data/text/X_text.asm is redundant
2018-01-24 21:27:23 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00