Rangi
|
ead103d2c6
|
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
|
2018-01-23 16:08:43 -05:00 |
Rangi
|
8f2878c37e
|
trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`
|
2018-01-23 13:08:48 -05:00 |
Rangi
|
dea26c6639
|
hiddenitem, like itemball and object_event, puts the item first and the event last
|
2018-01-23 12:59:21 -05:00 |
Remy Oukaour
|
105ef872dd
|
Better TX_SOUND_* names
|
2018-01-18 22:06:51 -05:00 |
Remy Oukaour
|
2acaa96cf1
|
More charmap and home/text.asm documentation for JP chars
|
2018-01-18 18:34:20 -05:00 |
Remy Oukaour
|
6c7e88513a
|
Long lists of db/dw series with struct-defining macros belong in data/
|
2018-01-15 14:11:11 -05:00 |
Remy Oukaour
|
5a3822fe86
|
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
|
2018-01-13 00:47:38 -05:00 |
Remy Oukaour
|
d83aefb30a
|
Use more constants in scripts
|
2018-01-12 02:27:42 -05:00 |
Remy Oukaour
|
e0088adb3f
|
Other files belong in data/battle/
|
2018-01-10 17:49:19 -05:00 |
yenatch
|
4ce75e8dfc
|
Document some more battle animation commands
|
2018-01-01 04:40:15 -05:00 |
yenatch
|
cc5aeb8b87
|
Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
|
2017-12-29 13:43:17 -05:00 |
Remy Oukaour
|
b9a68fec25
|
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
|
2017-12-28 22:13:39 -05:00 |
Remy Oukaour
|
4c35f3ac85
|
Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# macros/scripts/maps.asm
|
2017-12-28 20:56:21 -05:00 |
xCrystal
|
50fc9c3389
|
endm -> ENDM
|
2017-12-28 22:31:16 +01:00 |
Remy Oukaour
|
84e22eb578
|
Consistent (x, y) coordinate formatting in map scripts
|
2017-12-28 14:31:25 -05:00 |
xCrystal
|
7beb497d3a
|
Uppercase MACRO and EQU(S) according to the style guide
|
2017-12-28 13:23:44 +01:00 |
Remy Oukaour
|
7a4d641251
|
Remove redundant data/ filename prefixes
|
2017-12-27 01:29:15 -05:00 |
Remy Oukaour
|
35a3a19fda
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |
Remy Oukaour
|
b5417fafec
|
Split battle/ into data/ and engine/ components
|
2017-12-26 17:47:05 -05:00 |
Remy Oukaour
|
24f0e7d045
|
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
|
2017-12-26 12:50:32 -05:00 |
Remy Oukaour
|
3e7f3bbeb6
|
s/number/scene/, and correct some documentation
|
2017-12-24 17:35:33 -05:00 |
Remy Oukaour
|
c05b7f41dd
|
Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
|
2017-12-24 14:33:17 -05:00 |
Remy Oukaour
|
10a1e6c860
|
Support old one-argument sound_duty macro, similar to callab/callba legacy support
|
2017-12-24 12:52:05 -05:00 |
Remy Oukaour
|
2f9f2317a3
|
Document the meaning of hour and daytime values for person_events
|
2017-12-23 01:19:34 -05:00 |
Remy Oukaour
|
d334a331fa
|
Correct `endturn` value
|
2017-12-15 00:54:45 -05:00 |
Remy Oukaour
|
d6dc9351e9
|
Start documenting effect commands
|
2017-12-15 00:48:59 -05:00 |
Remy Oukaour
|
fecc5c339a
|
More comments for macros
|
2017-12-15 00:38:52 -05:00 |
Remy Oukaour
|
2ff7f50584
|
Clarify which gfx anim commands are for oam
|
2017-12-14 00:38:08 -05:00 |
Remy Oukaour
|
e48a401290
|
Reorganize macros
|
2017-12-14 00:36:24 -05:00 |