yenatch
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a01dad8e49
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Partymon structs for opponent and player parties.
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2014-02-23 00:37:09 -05:00 |
yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
yenatch
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e2b00ea117
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shorten SP_ATTACK and SP_DEFENSE move effect constants
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2013-12-30 23:12:06 -05:00 |
yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
yenatch
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3a7edf8b1a
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even more ai cleanup
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2013-05-07 01:11:08 -04:00 |
yenatch
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573db5b1b4
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more ai cleanup
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2013-05-06 20:51:07 -04:00 |
yenatch
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5859040555
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more thorough ai commenting
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2013-05-06 14:36:32 -04:00 |
yenatch
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9f5396eff6
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clean up ai scoring
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2013-05-06 02:39:01 -04:00 |
yenatch
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3beab7dd92
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move ai scoring out of main.asm
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2013-05-05 19:56:17 -04:00 |