Commit Graph

231 Commits

Author SHA1 Message Date
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
yenatch 8186190ef1 Fix filenames and use pngs for credits graphics. 2015-07-18 00:05:14 -07:00
PikalaxALT 0fcef5fc08 More annotations and interpretations of functions and scripts 2015-07-17 17:17:10 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT 8fa8e29170 - Update variable sprites to use constants rather than fixed values 2015-07-13 02:29:10 -04:00
PikalaxALT 249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
PikalaxALT d282fe4799 Event and engine constant enumeration; replace static flag numbers with their constant names 2015-07-12 02:00:17 -04:00
IIMarckus 388336353d Fix mislabeled engine flags. 2015-07-10 06:12:28 -06:00
IIMarckus 07a12b37b6 Add more event flags. 2015-07-10 06:08:03 -06:00
IIMarckus a711b45404 checkcode $1a is Kenji's break schedule. 2015-07-10 03:03:08 -06:00
IIMarckus 6f3b2d6de8 Add constants for checkcodes.
From PikalaxALT.
2015-07-09 20:23:23 -06:00
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch c00949dddf Labels for the heal machine; spriteface constants. 2015-06-26 23:24:55 -07:00
yenatch d6f7dc3206 Fix the Nurse std comments. 2015-06-26 23:17:10 -07:00
yenatch 0f57aefdf2 Merge branch 'tilesets' into master
Conflicts:
	tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
IIMarckus e57e1ba63b Improve some signpost labels. 2015-06-25 22:01:08 -06:00
IIMarckus f16d60e3f9 Update some event flags. 2015-06-24 21:20:04 -06:00
IIMarckus fdfbeb7e5f More std enums. 2015-06-24 19:26:24 -06:00
IIMarckus 5d48bc96fd More std_scripts enums. 2015-06-23 15:02:58 -06:00
IIMarckus 1027a3a157 Clean up labels. 2015-06-23 14:29:06 -06:00
IIMarckus 7ac6aa2d22 Begin enumerating std_scripts constants. 2015-06-23 14:21:54 -06:00
IIMarckus 0ba261a3fd Introduce checkmorn/checkday/checknite to replace checktime. 2015-06-23 12:28:48 -06:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 5ae298f533 Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
IIMarckus 47938939fe Give Buena's phone scripts more appropriate filenames. 2015-06-23 11:43:32 -06:00
yenatch 93a589795f Merge remote-tracking branch 'kanzure/master' 2015-05-18 02:21:14 -07:00
yenatch b47c4bc6fd Use more constants in the event scripting engine. 2015-05-18 02:16:11 -07:00
IIMarckus 7563a990aa w-prefix the new PokegearFlags variable. 2015-05-18 03:15:45 -06:00
IIMarckus bd894f6fb0 Fix a static address. 2015-05-18 02:07:28 -06:00
IIMarckus 32864d2db6 Give wd957 a more descriptive name. 2015-05-14 22:42:29 -06:00
yenatch adc41566aa Fix a static reference to a string in Pokedex code. 2015-03-03 18:31:46 -08:00
IIMarckus 828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
IIMarckus b028e13834 Give an internal Pokédex status variable its own label.
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
yenatch 92e2ed3e61 Split out event scripting specials. 2015-02-11 15:09:35 -08:00
yenatch b048ea0faf Use labels for script specials instead of constants/static values. 2015-02-11 15:03:42 -08:00
yenatch 9aef93701a Split out map object code. 2015-02-11 14:13:22 -08:00
yenatch a31b4586df Split out the diploma code. 2015-02-11 14:08:07 -08:00
yenatch f4e0e61114 Split out the map setup scripts. 2015-02-11 14:01:04 -08:00
yenatch c6c220f1ad Split out spawn points. 2015-02-11 13:59:59 -08:00
yenatch 3977bd6208 Split out map triggers. 2015-02-11 13:45:33 -08:00
yenatch 25f5306a4d Split out the Pokedex code. 2015-02-11 13:36:02 -08:00
yenatch e13565f933 Split out the pack code. 2015-02-11 13:27:15 -08:00
yenatch 956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch ed88e4947c Get rid of more static refs in banks 47, 5c, 5f. 2015-02-05 23:59:50 -08:00
yenatch 8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00
yenatch 3fe3cd1a46 hVBlank 2015-01-19 21:31:29 -08:00
yenatch 7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch 133e2fb7a7 Use "- $ff00" instead of "& $ff" when dealing with hram. 2014-12-29 08:49:08 -08:00
yenatch 1a2784d414 Recombine the event engine objects.
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.

They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch 6604afce62 Use the "next" directive in the credits. 2014-12-03 21:26:14 -08:00
yenatch 7996f5b1ab Miscellaneous formatting cleanup. 2014-09-30 11:19:33 -07:00
yenatch ed15916f05 Use landmark constants in displaylocation commands (phone scripts). 2014-08-22 20:36:10 -07:00
yenatch 49b00673b0 Recomment Headbutt tree and Rock Smash encounters. 2014-08-18 08:20:37 -07:00
yenatch b922fe72a1 Label CheckPhoneCall. 2014-07-24 20:19:56 -07:00
yenatch f7e53b0f50 Dump the phone scripts.
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch cda504fbce Fix "name" event command parameter comments. 2014-07-22 22:39:41 -07:00
yenatch b211cac35a Separate phone scripts from std scripts. 2014-07-22 22:09:55 -07:00
yenatch 29d92fe79c Fix some static addresses in std scripts. 2014-07-22 22:05:41 -07:00
yenatch e75e735f7f Reflect the extra loadwilddata argument in its function comment. 2014-07-22 22:05:06 -07:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch be08d93b61 Name the script special function and clean up a couple specials. 2014-07-19 14:02:58 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch c2dba43188 Contest battle type and comment the battle menu. 2014-06-17 11:58:11 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch 95af7dd873 Move RegionCheck into engine/landmarks.asm. 2014-04-30 23:44:44 -04:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch f66f4d51c7 Replace static bank 0 calls in the event scripting engine. 2014-04-12 15:45:40 -04:00
yenatch 0eb49d5941 Fix a title screen label that accidentally made its way into bank 1.
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.

fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch 73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 7ab8f76117 Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
yenatch 2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch 78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 83537048fb Smoke out bank 4.
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch ddc665a31a Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 1ba5b0f4bc Map setup scripts and commands 2014-01-26 22:07:19 -05:00
yenatch 4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch 58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch 1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch 0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00