Commit Graph

140 Commits

Author SHA1 Message Date
yenatch 1cf607cc41 macros come first since theyre used to define constants 2013-11-27 14:45:43 -05:00
yenatch 94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch 76d8ed2264 split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
yenatch 4aae680b69 move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object

there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch 018cf26767 move gbhw.asm and hram.asm to constants.asm
they're constants, so they have no business in pokecrystal.asm
2013-09-10 02:17:48 -04:00
yenatch 847843d866 rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON 2013-09-07 23:49:20 -04:00
yenatch 1ecb307824 split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
yenatch 2bae1797c4 bg map width/height constants 2013-08-31 21:12:23 -04:00
yenatch 7cba224d4a engine flag constants 2013-08-27 14:12:05 -04:00
yenatch 18e42e8c6e battle init and battle transition predefs 2013-08-24 04:09:32 -04:00
yenatch 744d1d8599 first event flag constants 2013-08-23 21:19:58 -04:00
yenatch 570d2ab1cf dt: three-byte value
used for pokemon exp
2013-08-16 22:35:31 -04:00
yenatch 000c6d1349 CheckContestMon and a couple labels in bank 0 2013-08-15 06:07:14 -04:00
yenatch b07ab26c35 more predef constants 2013-08-03 16:25:37 -04:00
yenatch e2a0c68f4c comment more battle ui 2013-08-03 16:25:37 -04:00
yenatch 90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch aa62a4b88d version constant 2013-07-10 19:17:04 -04:00
yenatch dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
yenatch 41dbd3b4a6 move constants files into constants/ 2013-06-17 21:30:25 -04:00
yenatch 33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
IIMarckus 620cf7a2a7 Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
yenatch 827f80ca05 portraitm_ail -> portraitmail 2013-05-07 23:28:24 -04:00
yenatch bf73fd43db residual status constants 2013-05-06 11:41:12 -04:00
yenatch f104cf1269 flag constants 2013-05-04 02:13:44 -04:00
yenatch 5f832feeb2 unused move effect constants are apparently used by the ai 2013-05-04 02:11:55 -04:00
yenatch 9b68493758 arena trap substatus 2013-05-03 02:42:25 -04:00
yenatch 2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch adeb0ac47c easier-to-use status constants 2013-05-03 00:35:36 -04:00
yenatch d2bf30db60 sfx constants 2013-05-02 19:48:04 -04:00
yenatch ae7b176ac8 elevator floor constants 2013-05-01 01:54:24 -04:00
yenatch 6b960f3e15 item attribute constants 2013-04-30 02:04:35 -04:00
yenatch 94cdb091c9 i have a clue what most of this does 2013-04-29 16:32:05 -04:00
yenatch 620d5c09c7 More labels in LoadEnemyMon 2013-04-29 15:49:58 -04:00
yenatch c80b2e376e getname functions 2013-04-29 13:45:41 -04:00
yenatch af990910ea move effect constants 2013-04-25 03:53:34 -04:00
yenatch d6f6df0feb evolution minimum happiness constant 2013-04-12 17:21:31 -04:00
yenatch cc12b765d9 fix special constant spacing 2013-04-08 13:15:04 -04:00
yenatch 48f5e7dfb8 Shuckle special 2013-04-08 13:12:58 -04:00
yenatch 5f4fcbfba2 minor wram fixes 2013-04-08 02:19:28 -04:00
yenatch a7fbc916d4 sub/status constants 2013-03-28 01:39:55 -04:00
yenatch edfffec831 Various battle-related bank0 asm and wram/constants 2013-03-26 05:22:22 -04:00
yenatch f0346a9982 various minor additions
-battle variable constants
-step counters
-turn update fns
2013-03-22 04:15:35 -04:00
yenatch da406973c5 Split out joypad 2013-02-22 20:02:03 -05:00
yenatch b850636534 Minor rgbasm macro cleanup 2013-02-15 22:01:48 -05:00
yenatch b064312024 Add NONE constant 2013-02-04 21:10:34 -05:00
Sanky a632c8d6b7 Add menu icons. 2013-02-03 11:39:53 +01:00
Sanky 7df002c3e2 Merge https://github.com/kanzure/pokecrystal
Conflicts:
	constants.asm
	extras/crystal.py
	main.asm
2013-02-02 23:20:50 +01:00
yenatch a687ec48c6 give names to some rst commands 2013-01-25 03:42:39 -05:00
yenatch a5b2f3c319 temporary animation macros 2013-01-23 15:27:48 -05:00
Sanky 6b8d77ffb2 Disasm EggStatsScreen and related. Add coord macros. 2013-01-16 17:25:01 +01:00
Bryan Bishop e92a9ead39 Merge pull request #87 from iimarckus/shootbreeze
phone call texts and phone call scripts
2013-01-14 20:44:50 -08:00
Sanky 0600437b71 Disasm more party menu-related functions. 2013-01-14 17:02:11 +01:00
IIMarckus 4ee88cd762 Add lots of phone call texts. 2013-01-13 15:40:23 -07:00
yenatch 238f406024 implement rgb macro for palettes 2013-01-13 00:38:48 -05:00
yenatch ad46a9359b make some labels saner 2013-01-11 15:08:28 -05:00
yenatch 7d55a39096 comment LoadEnemyMon and related fns; add RNG fns 2013-01-11 02:18:34 -05:00
Bryan Bishop 3ade49faee pokemon base stats structure + removed junk files 2012-12-31 00:35:19 -05:00
padz eb4db4618f clean up bank 0; time-sensitive fns; add Predef fn
comment redone joypad functions + automated input
comment some uncommented functions
comment known hram addresses
try to clean up CalcMagikarpLength
label known addresses
add time-sensitive functions (rtc, palettes)
add Predef and PredefPointers
2012-12-23 03:21:19 -05:00
padz 5a8318788c get rid of defunct rgbasm macros 2012-11-30 06:03:04 -05:00
padz 66f40bf3c1 update constants used in scripts and battle engine 2012-11-23 22:11:55 -05:00
padz b7c788c654 move musicdata to files in /music, data removed fn 2012-11-03 03:25:08 -04:00
padz 22ac1dfaf0 disasm bank3a, map audio ram, implement musscripts 2012-11-03 00:45:14 -04:00
padz 95ac2a8da6 prep for next commit 2012-11-02 18:43:05 -04:00
padz 5635c2027a start sfx disasm 2012-10-11 20:35:22 -04:00
padz 811ea2071d add dn macro 2012-10-09 14:54:39 -04:00
padz a7631774b4 start work on audio engine 2012-10-09 02:32:05 -04:00
padz 399a5ab171 emergency fix 2012-09-26 15:43:48 -04:00
padz ea897c2a37 fix last commit 2012-09-23 12:50:44 -04:00
padz 354685efd7 treemon and assorted minor changes 2012-09-22 19:27:57 -04:00
IIMarckus 372d5b19fc Give Object Event a readable label. 2012-07-14 20:16:04 -06:00
IIMarckus 0f74cd50e5 Add the New Game/Continue/etc menus. 2012-07-06 23:07:45 -06:00
IIMarckus 58809082fd $00 is Sunday, not Monday. 2012-07-04 18:24:37 -06:00
IIMarckus 90b20d5778 Use constants for days of the week. 2012-07-04 17:52:31 -06:00
Bryan Bishop 7466332ecc map dimension constants 2012-05-27 19:45:04 -05:00
Bryan Bishop 484ca4f6bb connection direction constants 2012-05-25 00:16:16 -05:00
IIMarckus 8cdfb75635 Add evolutions and attacks. 2012-05-23 20:05:19 -06:00
Bryan Bishop 16068789ca add trainer group constants 2012-05-20 02:52:21 -05:00
Bryan Bishop dc3fd295c0 correct for two route 10 maps 2012-05-16 14:24:18 -05:00
Bryan Bishop 09a0e3aa85 redo item constants (some were missed?) 2012-04-27 15:52:57 -05:00
Bryan Bishop 0e439e5e08 remove script_macros.asm (deprecated) 2012-04-26 15:13:22 -05:00
Bryan Bishop 8f2221aa70 add map/group constants into constants.asm
map 18.3 and 7.14 are both "Route 10" ? Need to confirm that they are
both, in fact, "Route 10". Even if they both point to the same map, we
can call them 10a and 10b so that the map constants will work.

generate_map_constants and generate_map_constant_labels have been
updated to deal with left-over issues in various labels and obscure
characters.
2012-04-26 14:13:06 -05:00
Bryan Bishop cb1a372d75 dump scripting macros into script_macros.asm 2012-04-25 20:02:40 -05:00
Bryan Bishop 2a22a91cbb committing unfinished code (forgive me) 2012-03-26 01:47:58 -05:00
IIMarckus 572370fb45 Add the moves table. 2012-03-20 22:19:48 -06:00
IIMarckus 1b25964425 Add type constants. 2012-03-20 22:03:03 -06:00
IIMarckus 95e0d98283 Add move constants. 2012-03-20 19:00:56 -06:00
IIMarckus 3af505fe55 Add pointers to the 0f script commands. 2012-03-20 18:43:04 -06:00
IIMarckus 093aa58ec1 Add wild Pokémon data. 2012-03-04 21:33:27 -07:00
Bryan Bishop 7dc495b3c9 initial commit 2012-03-04 21:31:27 -06:00