Commit Graph

75 Commits

Author SHA1 Message Date
JimB16 975efb28ae Merge remote-tracking branch 'upstream/master' 2015-10-07 20:38:24 +02:00
PikalaxALT 2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
JimB16 0001c688d3 found functions that determine next OTPkmn 2015-09-12 04:21:00 +02:00
JimB16 a7cb2a5e9b changed more labels 2015-09-10 01:27:07 +02:00
yenatch a129ba7b43 Nail down the rest of SRAM banks 0 and 1. 2015-08-20 23:03:05 -07:00
yenatch 9e3bd6cb9b Label scratch space and a bunch of box lists. 2015-08-19 21:51:04 -07:00
yenatch 3cd79c55a3 Merge pull request #309 from PikalaxALT/master
Wild data, save functions, fix missing include
2015-08-17 11:58:57 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
yenatch abf3fc2137 Name some map event reading functions. 2015-07-26 00:11:33 -07:00
PikalaxALT 6c3000efd2 Macro update, roam mon annotations
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT d5ddd9e54e Move radio code to its own file 2015-07-21 01:52:46 -04:00
PikalaxALT 5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT 06673cbee7 Named more specials, fixed a missing EOL 2015-07-20 18:59:26 -04:00
PikalaxALT d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT 94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch c07ed74a5d Blind wram labels part 4. 2015-02-10 15:14:41 -08:00
yenatch 3fe3cd1a46 hVBlank 2015-01-19 21:31:29 -08:00
yenatch 133e2fb7a7 Use "- $ff00" instead of "& $ff" when dealing with hram. 2014-12-29 08:49:08 -08:00
yenatch 37c65c59ca Some wram labels in map connection code. 2014-12-26 20:37:18 -08:00
yenatch f7e25beee6 Fix a static bank in map header code. 2014-12-26 15:31:48 -08:00
yenatch a5862306b7 Split mobile/timer code out of home.asm. 2014-08-22 10:57:06 -07:00
yenatch 5337d0159e Recomment the text engine. 2014-08-14 23:50:53 -07:00
yenatch 68ee99818a Move cry functions out of home.asm. 2014-07-18 10:31:52 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch 2955e28a42 Add address labels used by Decompress. 2014-07-18 10:31:50 -07:00
yenatch 43fb5732a2 Don't use Olivine maps to define the length of a map header.
The first and second map header labels have no semantic meaning with regard to length.
In fact, none of the labels are used at all.
2014-06-24 10:19:27 -07:00
yenatch 6fee80528a More object struct labels and constants. 2014-06-19 17:23:53 -07:00
yenatch 541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch b83f237254 Rename _GetBattleVar -> GetBattleVarAddr.
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 21708a2271 Recomment lz deecompression. 2014-06-03 14:08:23 -07:00
yenatch 9755ff375a Split bank 0 battle functions into home/battle.asm. 2014-05-21 16:37:18 -04:00
yenatch 3624794599 Split bank 0 audio functions into home/audio.asm. 2014-05-21 16:26:28 -04:00
yenatch 2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch dbb7431cde Give a name to RandomRange. 2014-05-03 21:44:18 -04:00
yenatch 7ab8f76117 Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
yenatch d1a54e3265 Map triggers and label some addresses in bank 0. 2014-03-03 20:48:57 -05:00