Commit Graph

35 Commits

Author SHA1 Message Date
PikalaxALT 0fcef5fc08 More annotations and interpretations of functions and scripts 2015-07-17 17:17:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
IIMarckus fdfbeb7e5f More std enums. 2015-06-24 19:26:24 -06:00
IIMarckus 5d48bc96fd More std_scripts enums. 2015-06-23 15:02:58 -06:00
IIMarckus 7ac6aa2d22 Begin enumerating std_scripts constants. 2015-06-23 14:21:54 -06:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
IIMarckus 47938939fe Give Buena's phone scripts more appropriate filenames. 2015-06-23 11:43:32 -06:00
IIMarckus 2bf3a322ba Labels for "sent some to mom" text. 2015-06-11 10:57:45 -06:00
yenatch 7c862ca7e2 Blind wram part 5.
starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch 80b0d8cd2d Use wram labels in common text. 2015-02-10 14:18:29 -08:00
yenatch e2ec8a1d13 Recomment type names.
This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
yenatch bc3a21193d Residual damage, battle text labels, pic predefs. 2014-06-18 00:55:44 -07:00
yenatch e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch fd6cfc73ee Text macros in text/. 2014-03-06 00:45:28 -05:00
yenatch bf5807c53c String buffers in phone text. 2014-02-24 21:37:55 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 8bb8546497 buena text 2013-11-22 05:38:52 -05:00
yenatch 8018614585 split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
yenatch 4398dde8cb even more phone text (bank 5d) 2013-08-16 15:25:06 -04:00
yenatch f458f96427 even more phone text (bank 29) 2013-08-16 14:43:35 -04:00
yenatch caa7865ce7 extra phone text (bank 19) 2013-08-15 21:54:16 -04:00
yenatch 627914195d battle tower trainer text (bank 7b) 2013-08-15 06:09:12 -04:00
yenatch 03413c9f43 common text 2 and some fixes to compile 2013-07-28 17:16:51 -04:00
yenatch 3070aeb915 make way for bank 6f 2013-07-28 03:39:05 -04:00
yenatch 869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
IIMarckus 620cf7a2a7 Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
IIMarckus 56d0175ad8 Add Prof. Oak's PC. 2013-05-21 17:03:31 -06:00
IIMarckus 5ac569e5f3 Add pointers to Oak speech text. 2013-05-12 16:55:25 -06:00
Sanky b3d8c2ec49 Split battle text from main. 2013-05-12 12:38:49 +02:00
yenatch 59f6291afb Split common text out of main.asm 2013-02-17 02:19:49 -05:00
IIMarckus 92e20d0c59 Add phone scripts for Mom, Bill, Elm, and unused. 2013-01-14 21:24:45 -07:00
IIMarckus 4ee88cd762 Add lots of phone call texts. 2013-01-13 15:40:23 -07:00
IIMarckus 11ed9511cc Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00