PikalaxALT
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0fcef5fc08
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More annotations and interpretations of functions and scripts
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2015-07-17 17:17:10 -04:00 |
PikalaxALT
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39524cdb76
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More enumeration of constants, more annotations of scripts.
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2015-07-15 15:48:44 -04:00 |
yenatch
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e2c2e20f93
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Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
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2015-06-27 22:53:38 -07:00 |
IIMarckus
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fdfbeb7e5f
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More std enums.
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2015-06-24 19:26:24 -06:00 |
IIMarckus
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5d48bc96fd
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More std_scripts enums.
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2015-06-23 15:02:58 -06:00 |
IIMarckus
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7ac6aa2d22
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Begin enumerating std_scripts constants.
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2015-06-23 14:21:54 -06:00 |
IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
IIMarckus
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47938939fe
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Give Buena's phone scripts more appropriate filenames.
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2015-06-23 11:43:32 -06:00 |
IIMarckus
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2bf3a322ba
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Labels for "sent some to mom" text.
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2015-06-11 10:57:45 -06:00 |
yenatch
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7c862ca7e2
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Blind wram part 5.
starting to go smoothly
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2015-02-10 15:43:27 -08:00 |
yenatch
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80b0d8cd2d
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Use wram labels in common text.
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2015-02-10 14:18:29 -08:00 |
yenatch
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e2ec8a1d13
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Recomment type names.
This is mostly just whitespace reduction.
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2014-07-09 12:50:33 -07:00 |
yenatch
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bc3a21193d
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Residual damage, battle text labels, pic predefs.
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2014-06-18 00:55:44 -07:00 |
yenatch
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e23f341258
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Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
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2014-06-13 22:53:20 -07:00 |
yenatch
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23f9b5d21e
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Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
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2014-06-10 23:24:25 -07:00 |
yenatch
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fd6cfc73ee
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Text macros in text/.
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2014-03-06 00:45:28 -05:00 |
yenatch
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bf5807c53c
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String buffers in phone text.
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2014-02-24 21:37:55 -05:00 |
yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
yenatch
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8bb8546497
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buena text
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2013-11-22 05:38:52 -05:00 |
yenatch
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8018614585
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split type strings and related asm out into text/types.asm
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2013-09-07 23:24:22 -04:00 |
yenatch
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4398dde8cb
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even more phone text (bank 5d)
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2013-08-16 15:25:06 -04:00 |
yenatch
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f458f96427
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even more phone text (bank 29)
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2013-08-16 14:43:35 -04:00 |
yenatch
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caa7865ce7
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extra phone text (bank 19)
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2013-08-15 21:54:16 -04:00 |
yenatch
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627914195d
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battle tower trainer text (bank 7b)
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2013-08-15 06:09:12 -04:00 |
yenatch
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03413c9f43
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common text 2 and some fixes to compile
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2013-07-28 17:16:51 -04:00 |
yenatch
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3070aeb915
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make way for bank 6f
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2013-07-28 03:39:05 -04:00 |
yenatch
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869de91bd5
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LostBattle and HalveMoney
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2013-06-17 18:19:45 -04:00 |
IIMarckus
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620cf7a2a7
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Disassemble Kris's PC.
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2013-05-22 01:11:07 -06:00 |
IIMarckus
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56d0175ad8
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Add Prof. Oak's PC.
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2013-05-21 17:03:31 -06:00 |
IIMarckus
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5ac569e5f3
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Add pointers to Oak speech text.
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2013-05-12 16:55:25 -06:00 |
Sanky
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b3d8c2ec49
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Split battle text from main.
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2013-05-12 12:38:49 +02:00 |
yenatch
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59f6291afb
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Split common text out of main.asm
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2013-02-17 02:19:49 -05:00 |
IIMarckus
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92e20d0c59
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Add phone scripts for Mom, Bill, Elm, and unused.
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2013-01-14 21:24:45 -07:00 |
IIMarckus
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4ee88cd762
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Add lots of phone call texts.
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2013-01-13 15:40:23 -07:00 |
IIMarckus
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11ed9511cc
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Add the unused, unreferenced Sweet Honey text.
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2012-05-22 21:56:20 -06:00 |