Commit Graph

107 Commits

Author SHA1 Message Date
yenatch bac031156b Misc trainer card graphics. 2014-02-23 20:58:38 -05:00
yenatch 85698ddbdb Trainer card gym leader and badge graphics. 2014-02-23 20:40:47 -05:00
yenatch e9626c7710 gfx/misc/town_map.lz is actually padded 2014-02-22 06:44:47 -05:00
yenatch 43c10efb29 footprints
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch 502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch 70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch 799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch c140af9e59 some mobile stat screen icons 2013-12-21 03:02:59 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch 6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch b616180c10 battle animation asm cleanup 2013-12-15 02:34:26 -05:00
yenatch b113931b83 some mobile link menu graphics 2013-12-13 20:50:08 -05:00
yenatch ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch 2ec12a22af gfx/pics.o 2013-11-29 02:11:40 -05:00
yenatch 25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch da689fa7d6 roof graphics 2013-10-11 01:43:15 -04:00
yenatch 650dc98be4 game freak logo 2013-10-10 03:12:02 -04:00
yenatch e1cce1cfb9 fix padding in compressed intro graphics 2013-10-08 22:28:51 -04:00
yenatch 5249fd9773 fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
yenatch 5147e6c0a2 random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch 5fe7c6bb67 johto/kanto maps 2013-08-20 02:55:14 -04:00
yenatch 29085399a2 copyright graphics 2013-08-20 02:09:35 -04:00
yenatch ce31567c4d frames 2013-08-01 15:30:48 -04:00
yenatch 9540a15b0c type/pal constants in sprite headers 2013-07-14 13:49:53 -04:00
yenatch bf2a4b8a84 Sprite headers 2013-07-12 16:18:52 -04:00
Bryan Bishop 4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
yenatch 6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
Bryan Bishop 723645b470 rename bank3{0,1}.asm to sprites_{1,2}.asm 2013-05-30 16:29:53 -05:00
Bryan Bishop f8da14960d include overworld sprite .2bpp files 2013-05-30 16:20:31 -05:00
Bryan Bishop dbc5cbd701 remove overworld sprite pngs
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Kat Harrison e08e7cf7b2 Include overworld sprites
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch 122e243624 mistook sprout tower pillar for minecart graphics 2013-05-22 17:07:18 -04:00
yenatch ee4203a56d minecart tile animations 2013-05-22 14:57:33 -04:00
yenatch c15e7b8619 safari fountain tile animations 2013-05-22 02:56:25 -04:00
yenatch 6dde0b274d ilex forest tree tile animations 2013-05-21 18:32:55 -04:00
yenatch 2236e27933 cave water + park fountain tile animations 2013-05-21 12:37:58 -04:00
yenatch 05def441e8 Include some more gfx 2013-02-25 14:16:59 -05:00
yenatch 9102b9a498 Move fonts into gfx/misc 2013-02-22 19:53:14 -05:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 087e2556f2 Move compressed trainer pics into the main folder 2013-02-09 05:08:56 -05:00
yenatch 76b284c8f0 Dump and include trainer palettes 2013-02-09 04:54:18 -05:00
yenatch 90af5b2a5e dump and incbin monster palettes 2013-02-07 21:19:38 -05:00
yenatch 034609e725 Split pic pointers into files 2013-02-05 18:28:45 -05:00
yenatch 1e5bcb5268 Some more icon asm 2013-02-04 04:33:53 -05:00
Sanky a632c8d6b7 Add menu icons. 2013-02-03 11:39:53 +01:00
yenatch b13fba2500 Some more uncompressed gfx 2013-01-30 22:41:26 -05:00
yenatch 859edf6f6b split off animation data chunks into files 2013-01-23 16:47:10 -05:00
yenatch 9aaa774c68 rename unown animation pointer files 2013-01-23 16:44:26 -05:00
yenatch 3ba86a82eb dump pic animations 2013-01-23 15:25:49 -05:00
yenatch d340d840fe restructure pic graphics 2013-01-22 04:22:53 -05:00
yenatch 2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00
yenatch 7613a0e601 add original compressed gfx data 2013-01-02 04:41:34 -05:00
yenatch a3fe9c00d0 decompress all known gfx 2012-12-31 22:53:40 -05:00
Sanky be7d4577bd Split more font files. 2012-07-09 22:56:33 +02:00