Commit Graph

2053 Commits

Author SHA1 Message Date
yenatch 6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch 48be8d206c some bg effect labels 2013-12-17 23:33:15 -05:00
yenatch b616180c10 battle animation asm cleanup 2013-12-15 02:34:26 -05:00
yenatch b113931b83 some mobile link menu graphics 2013-12-13 20:50:08 -05:00
yenatch c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch 5708d855e5 pokeball wobbling 2013-12-13 01:07:16 -05:00
yenatch 1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch 515407b9eb init.sh: sudo pip install and make sure rgbds man dirs exist 2013-12-11 21:58:51 -05:00
yenatch 418878d932 more map attribute getters and some cleanup in home/map.asm 2013-12-11 21:42:56 -05:00
yenatch d461689704 LoadTilesetHeader 2013-12-11 17:23:33 -05:00
yenatch 62020e32aa rewrite makefile for speed and better dependency handling 2013-12-10 02:02:16 -05:00
yenatch 46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch 708df7907f rewrite readme and install; init.sh for install 2013-12-09 05:48:35 -05:00
yenatch 94052ab5b9 prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
yenatch 9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00
Bryan Bishop 0fdbdb43a7 Merge pull request #217 from yenatch/more-objects
compile and link multiple objects
2013-12-07 00:50:26 -08:00
yenatch 37dd85797a Function3af0 -> GetBattleAnimByte 2013-12-05 15:01:32 -05:00
yenatch b85244eade labels for battle animation commands 2013-12-05 14:57:56 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch b5702e24d9 rewrite scan_includes to skip duplicates
seems to be faster this way
2013-12-02 23:31:16 -05:00
yenatch aaf26de8ed Makefile: %.bin and %.pal targets 2013-12-02 23:29:38 -05:00
yenatch cf3fd4e13b Makefile: empty targets for %.asm and baserom.gbc
so make stops wasting time trying to find implicit rules
2013-12-02 16:25:03 -05:00
yenatch cc95304912 Makefile: clean doesnt need object dependencies 2013-12-02 15:31:58 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch c0e2170f01 some oam constants 2013-12-01 16:40:56 -05:00
yenatch e538027c82 enumerate move constants 2013-12-01 15:56:51 -05:00
yenatch d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch d7bf70f3c9 home.o 2013-11-29 02:30:08 -05:00
yenatch 72ff6fd0b0 home/time.asm: fix a label def 2013-11-29 02:29:48 -05:00
yenatch 2ec12a22af gfx/pics.o 2013-11-29 02:11:40 -05:00
yenatch c2889215a8 audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
yenatch 0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
yenatch b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch 400ced34f0 landmark constants in map headers 2013-11-28 04:51:39 -05:00
yenatch 5c76249488 flypoints and spawn points 2013-11-28 04:35:14 -05:00
yenatch fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch ac65a8b821 engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
yenatch 72b1dda303 more credits cleanup 2013-11-28 00:55:32 -05:00
yenatch ddfda26725 facing structs and other movement stuff 2013-11-28 00:54:43 -05:00
yenatch 7d2b45cc3d wram: object structs
these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-28 00:53:09 -05:00
yenatch 7b02d57a8c split wram constants out of constants.asm 2013-11-27 14:45:44 -05:00
yenatch 14dce4418a enumerate pokemon constants 2013-11-27 14:45:44 -05:00
yenatch e3e1298196 enumerate battle var constants 2013-11-27 14:45:43 -05:00
yenatch 1cf607cc41 macros come first since theyre used to define constants 2013-11-27 14:45:43 -05:00
yenatch 4c8737effb constant enumeration 2013-11-27 14:45:43 -05:00