Commit Graph

35 Commits

Author SHA1 Message Date
Rangi dbf6044650
Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
vulcandth aba1f14044
Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi 20dc31115e Use `VRAM_End` in place of `sScratch` 2022-01-20 20:16:22 -05:00
Rangi f59f1bdb88 Standardize capitalization of ".Jumptable" 2021-06-19 19:52:05 -04:00
Rangi 4522162d45 Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
Rangi 99e66c2557 Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
2020-12-23 16:29:30 -05:00
Rangi fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
Rangi de073374a6 Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi 6ca82e5c86 Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
Rangi fce6243b43 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
Rangi 022f9e6af1 Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
Rangi 91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
mid-kid 26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid 0d81f1c470 InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Rangi 1ada06f576
Merge pull request #622 from mid-kid/master
TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid 3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane a3119736fa common_1 text documentation
Should be almost everything besides some of the mobile stuff and some debug text.

Removed VS stuff

oops
2019-03-16 13:00:44 -04:00
Rangi df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
Rangi 3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mid-kid 940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi a6560d0871 Use charmap values 2018-06-25 15:32:07 -04:00
Rangi 9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid 5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid 81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00