yenatch
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251517812f
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Rename the internal PlayCry function to _PlayCryHeader.
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2014-07-18 10:31:52 -07:00 |
yenatch
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ab018a5094
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Cry "echo" is actually the upper byte of pitch (now a word).
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2014-07-18 10:31:51 -07:00 |
yenatch
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7ab25c9f59
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Danger in the sound engine.
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2014-04-22 00:02:52 -04:00 |
yenatch
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3848af8e0e
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Better labels for drumkits.
Also use noise commands for instruments.
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2014-04-10 21:31:55 -04:00 |
yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
yenatch
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6f1928eaea
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stack music command labels
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2013-11-05 15:19:12 -05:00 |
yenatch
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12f0be8ccc
|
recomment ReadNoiseSample
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2013-11-05 15:04:26 -05:00 |
yenatch
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b2dd26c8a0
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rename ParseCommand to ParseMusicCommand
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2013-11-05 14:40:55 -05:00 |
yenatch
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946a213f09
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fix labels for SoundRestart and UpdateSound
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2013-10-11 02:55:01 -04:00 |
yenatch
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aae33da95b
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fix LoadMusicByte naming scheme
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2013-10-08 13:34:32 -04:00 |
yenatch
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91b822ceb8
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rename 'LoadMusic' to '_PlayMusic'
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2013-10-08 13:26:05 -04:00 |
yenatch
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963fe4808b
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rename 'LoadSFX' to '_PlaySFX'
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2013-10-08 13:13:35 -04:00 |
yenatch
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4ac678313f
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rename 'PlaySFX' to 'PlayStereoSFX'
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2013-10-08 13:05:52 -04:00 |
yenatch
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8bbfa54059
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PlayCryHeader and related wram
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2013-02-23 16:57:25 -05:00 |
yenatch
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f56f340ce1
|
Label hw registers
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2013-02-22 20:02:10 -05:00 |
yenatch
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9acf56102a
|
Split audio engine and pointers into files
Creates folder audio/
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2013-02-05 16:48:46 -05:00 |