yenatch
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956b990cd2
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Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
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2015-02-10 18:21:38 -08:00 |
yenatch
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849595e537
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Blindly use wram labels for everything except mobile, part 2.
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2015-02-10 14:18:23 -08:00 |
yenatch
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d3054dc4cb
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More graphics and straggling static refs.
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2015-02-06 21:17:32 -08:00 |
yenatch
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32a5f21cc7
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More PartyMon labels for relative addressing.
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2014-06-23 12:45:30 -07:00 |
yenatch
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e23f341258
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Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
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2014-06-13 22:53:20 -07:00 |
yenatch
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113dd395d2
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Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
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2014-04-13 00:03:21 -04:00 |
yenatch
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2b144fcfd4
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Finish off SGB and CGB code and data.
That should be it for bank 2.
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2014-03-02 16:02:55 -05:00 |
yenatch
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78c70bffe4
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More SGB and CGB palettes.
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2014-03-02 01:22:33 -05:00 |
yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
yenatch
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0cd1d2071f
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item effect incbins
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2013-12-24 17:11:52 -05:00 |
Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
Mr Wint
|
fa673df4fa
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* applied callab/callba macros where possible
* corrected some mislabeled jump addresses
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2013-10-02 01:59:16 +02:00 |
yenatch
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fe92089694
|
dump a couple palettes in predef/cgb.asm
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2013-09-15 17:31:18 -04:00 |
yenatch
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c738318dc0
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move part of an incbin into predef/cgb.asm
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2013-09-15 17:08:10 -04:00 |
yenatch
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cc41f68c34
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split sgb-to-cgb asm into predef/cgb.asm
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2013-09-09 15:34:09 -04:00 |
yenatch
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e33423374b
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split sgb stuff into predef/sgb.asm
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2013-09-09 14:33:04 -04:00 |