Remy Oukaour
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08b14e593e
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Rename tilesets, consistent with constant names
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2017-12-10 23:56:10 -05:00 |
Remy Oukaour
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ab7025a144
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Consistent code formatting: no redundant `a`s and spaces after commas
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2017-12-10 00:06:20 -05:00 |
Remy Oukaour
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31901f73b0
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Move some gfx/misc/ files into meaningful directories
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2017-12-09 22:57:41 -05:00 |
PikalaxALT
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0e470bc785
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Fix section linking
Create linker script and float all sections
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2017-09-23 23:04:10 -04:00 |
pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
pikalaxalt
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3713b71d9e
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
PikalaxALT
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3893feb835
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Battle Anim Object struct constants
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2015-12-23 14:00:29 -05:00 |
PikalaxALT
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c635e30777
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map setup and warps
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2015-12-14 11:12:18 -05:00 |
PikalaxALT
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7b3090e22a
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Annotate battle tower text bug
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2015-11-20 15:15:32 -05:00 |
PikalaxALT
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b921226aea
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
PikalaxALT
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ed44de4bb4
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More map object work
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2015-11-14 14:41:47 -05:00 |
PikalaxALT
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40802da3cf
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
PikalaxALT
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f1b2466cc3
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Cleaning up static HRAM labels; movement stuff, route 38 trainers
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2015-11-09 23:01:45 -05:00 |
PikalaxALT
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119d6b4119
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
PikalaxALT
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1e2ff967aa
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Replaced "ldtile" and "dwtile" with the "tile" equs macro
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2015-10-14 09:29:15 -04:00 |
PikalaxALT
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d338a092c5
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Revert sPlayerID
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2015-10-13 17:40:18 -04:00 |
PikalaxALT
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12f9dca7a5
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Final descriptive label in tilesets/animations.asm
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2015-10-13 14:29:34 -04:00 |
PikalaxALT
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8c2766e1b9
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ldtile and dwtile macros added and globally implemented
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2015-10-13 12:11:06 -04:00 |
PikalaxALT
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471492b775
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Reverted ld_hl_pointer macro
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2015-07-20 22:18:18 -04:00 |
IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
yenatch
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7c862ca7e2
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Blind wram part 5.
starting to go smoothly
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2015-02-10 15:43:27 -08:00 |
yenatch
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849595e537
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Blindly use wram labels for everything except mobile, part 2.
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2015-02-10 14:18:23 -08:00 |
yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
yenatch
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4082d11ff3
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clean up incbins in tileset animations
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2013-12-26 03:21:29 -05:00 |
yenatch
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8dd7cf7c20
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fix whirlpool animation pointers
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2013-12-26 03:17:46 -05:00 |
yenatch
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bcfb356417
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unused tileset animations
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2013-12-26 03:13:25 -05:00 |
yenatch
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502fe13e30
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flower animation graphics
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2013-12-26 02:48:00 -05:00 |
yenatch
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c8c887fb1e
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water animation graphics
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2013-12-26 02:41:06 -05:00 |
yenatch
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70d5cf467a
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whirlpool animation graphics
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2013-12-26 02:37:23 -05:00 |
yenatch
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d8eed222b7
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split out tileset animations
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2013-12-26 02:09:58 -05:00 |