Commit Graph

14 Commits

Author SHA1 Message Date
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch 13d13263af Text macros in move and item descriptions. 2014-03-06 00:58:15 -05:00
yenatch 82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch 0f8c8e2d52 move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
yenatch 5b07ea19d0 move descriptions 2013-07-27 16:31:29 -04:00
yenatch c0918f94fd there is no Move0 2013-04-25 13:21:49 -04:00
yenatch 0844e3ee59 implement move effect constants 2013-04-25 04:26:37 -04:00
yenatch 494f4c13fe damagecalc is actually damagestats; itemmultiplier is actually damagecalc 2013-04-20 02:55:50 -04:00
yenatch f36dfc3689 Move-specific effect pointers 2013-04-01 00:53:18 -04:00
yenatch b998f4594c Move effect pointers 2013-03-31 21:39:12 -04:00
yenatch dc81d0cfcf dump move effects 2013-03-29 18:54:42 -04:00
yenatch 75ab33b311 Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00