yenatch
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113dd395d2
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Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
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2014-04-13 00:03:21 -04:00 |
yenatch
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48f4314854
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Move monster pics from numbered directories to named ones.
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2014-04-01 16:30:38 -04:00 |
yenatch
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1aa75da4d5
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Monster pic dimensions in filenames.
While we're here, add the .2bpp root extension too.
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2014-04-01 12:44:15 -04:00 |
yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
yenatch
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ef20124213
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split out pic animation asm and clean up some more includes
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2013-12-18 00:23:50 -05:00 |
yenatch
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6690f3901a
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clean up pic animation sections
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2013-12-18 00:11:02 -05:00 |
yenatch
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6ba758aa53
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expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
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2013-06-12 21:40:37 -04:00 |
yenatch
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2a429da419
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Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
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2013-02-11 04:24:01 -05:00 |
yenatch
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90af5b2a5e
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dump and incbin monster palettes
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2013-02-07 21:19:38 -05:00 |
yenatch
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034609e725
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Split pic pointers into files
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2013-02-05 18:28:45 -05:00 |
yenatch
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859edf6f6b
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split off animation data chunks into files
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2013-01-23 16:47:10 -05:00 |
yenatch
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9aaa774c68
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rename unown animation pointer files
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2013-01-23 16:44:26 -05:00 |
yenatch
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3ba86a82eb
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dump pic animations
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2013-01-23 15:25:49 -05:00 |
yenatch
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d340d840fe
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restructure pic graphics
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2013-01-22 04:22:53 -05:00 |