Commit Graph

208 Commits

Author SHA1 Message Date
Rangi fa3712ea34 Remove "XXX" comments (various "???+" still mark unclear code) 2020-11-09 16:38:11 -05:00
Rangi 17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi 7254c10093 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile 2020-11-03 23:25:22 -05:00
Rangi a831b34e5c Identify some uses of wBuffer1-6 in new Crystal code 2020-11-03 22:52:50 -05:00
Rangi 6220200f0f Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
Rangi fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi 1237156948 Identify mobile Name Card exchange labels 2020-10-30 10:45:31 -04:00
Rangi ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi 9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi 7991db972b Identify some more link.asm labels (syncing to pokegold) 2020-10-23 13:36:54 -04:00
Rangi 15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi 306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
mid-kid 2d2a7dec7d Label some mobile battle screen functions 2020-08-03 23:35:18 +02:00
mid-kid 79bb2784e9 Better label 2D menu data 2020-08-03 22:56:49 +02:00
Rangi 2c5055f610 Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:17 -04:00
Rangi de073374a6 Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi e239aa4aba Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
Rangi fce6243b43 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
Rangi c3c18dd196 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi 91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi 98af69691d Remove some more raw addresses 2020-06-21 12:21:47 -04:00
Rangi cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
Rangi 75035a71a5 Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
Rangi 32e7e368f4 Remove a \ from the end of a comment line 2020-06-07 17:59:14 -04:00
Lhivorde 4f49a1f2f0
Rename ScrollingMenu_UpdateDisplay.string_2485f (#726) 2020-05-29 11:16:49 +00:00
Fredrik Ljungdahl 0fd4090dbd Add label for wd431 and remove misleading comment (it's not strictly mobile) 2020-05-26 03:19:52 +02:00
Rangi 156f2cc3ef Update some routine labels, including unreferenced ones 2020-05-18 11:59:48 -04:00
Rangi b69526a908 Miscellaneous fixes
Addresses the haircut brothers' probability comments in #709
2020-05-05 10:17:02 -04:00
Rangi 22615cecc5 More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
Rangi 0ef004a4db `dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr` 2020-04-04 16:00:30 -04:00
Rangi 0ee9d7a48b Upgrade to rgbds 0.4.0
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Andrew Cook 5d97f15f80
Assorted labels in mobile related code (#702)
Rename assorted labels in mobile-related code
2020-03-31 21:26:59 -04:00
Rangi 6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
Rangi 1d4c1aeef4 'and BANK' -> 'aka BANK' 2020-02-28 11:51:42 -05:00
Rangi 447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi c3f389d615 Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead" 2020-02-23 18:51:32 -05:00
mid-kid 26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid 34ceaac71d Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
mid-kid 0d81f1c470 InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi 94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi 0e311ad709 Fix miscellaneous points made in #658 2019-11-23 20:56:22 -05:00
Rangi 008f591a3a Keep mobile SECTION declarations in main.asm, and name them "mobileXX" like "bankXX" 2019-11-23 20:32:20 -05:00
mid-kid 563ba14196 Remove old charmap sections 2019-11-19 01:01:47 +01:00
Colton G. Rushton 7b2377c41e Fixed a charmap warning with the new RGBDS 2019-11-18 18:27:48 +01:00
mid-kid 1c41b2e579 Fix some mobile-related things 2019-11-18 18:21:57 +01:00
mid-kid 77803f571f Fix some constants around wLinkMode 2019-11-18 18:21:57 +01:00