Commit Graph

15 Commits

Author SHA1 Message Date
yenatch 71cc880636 Restore byte padding to trainer backpics. 2014-02-24 04:57:28 -05:00
yenatch bac031156b Misc trainer card graphics. 2014-02-23 20:58:38 -05:00
yenatch 85698ddbdb Trainer card gym leader and badge graphics. 2014-02-23 20:40:47 -05:00
yenatch e9626c7710 gfx/misc/town_map.lz is actually padded 2014-02-22 06:44:47 -05:00
yenatch 43c10efb29 footprints
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch 799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch 5fe7c6bb67 johto/kanto maps 2013-08-20 02:55:14 -04:00
yenatch 29085399a2 copyright graphics 2013-08-20 02:09:35 -04:00
yenatch 05def441e8 Include some more gfx 2013-02-25 14:16:59 -05:00
yenatch 9102b9a498 Move fonts into gfx/misc 2013-02-22 19:53:14 -05:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch b13fba2500 Some more uncompressed gfx 2013-01-30 22:41:26 -05:00
yenatch 2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00