Commit Graph

37 Commits

Author SHA1 Message Date
yenatch 346844a613 Replace pointless $FF00+$xx with $ffxx. 2014-12-28 18:44:23 -08:00
IIMarckus 4aa3d3e31a Fix bad merge. 2014-10-24 00:43:50 -06:00
IIMarckus b4df25a1e1 More comments and labels for ball catch rates. 2014-10-24 00:18:48 -06:00
yenatch 88a15c5038 More constants and bug comments in item effects.
Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch 32a5f21cc7 More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
yenatch 541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch 86c1e0feea Consolidate NUM_MOVES usage and monster struct labels.
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 20444d2f63 More MAX_LEVEL use. 2014-06-03 14:07:10 -07:00
yenatch 6bba0e7fd1 Add constants for unused items, including Town Map and Poke Flute. 2014-04-28 16:43:11 -04:00
yenatch 30218eb3d6 Use globals to implicitly define labels before passing them into BANK(). 2014-02-04 21:30:27 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch f2025afdb6 label and move related asm into items/item_effects.asm
oops
2013-12-25 01:42:41 -05:00
yenatch 79917a7557 moon ball uses red's moon stone id 2013-12-24 21:09:41 -05:00
yenatch fa1e93a870 evolution prerequisites and no more incbins in item effects 2013-12-24 20:49:14 -05:00
yenatch 2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
Mr Wint c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint fa673df4fa * applied callab/callba macros where possible
* corrected some mislabeled jump addresses
2013-10-02 01:59:16 +02:00
yenatch 2acccc3ea5 rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 0ee006a145 more item effects 2013-08-03 16:25:38 -04:00
yenatch 50f1d7b788 no more incbins in bank 0 2013-07-29 23:58:02 -04:00
yenatch dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch eb75c58023 heavy ball 2013-05-27 23:28:21 -04:00
IIMarckus e7208f1964 Add some naming screen stuff. 2013-05-12 18:36:40 -06:00
yenatch 769005d270 remove a couple item effect incbins 2013-05-08 03:33:28 -04:00
yenatch d0ef05a6fd dump item effects 2013-05-08 02:02:15 -04:00