Commit Graph

121 Commits

Author SHA1 Message Date
PikalaxALT 3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT 95cb4636af Corrected some mislabeled 1bpps 2015-11-04 15:35:29 -05:00
PikalaxALT cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT b1dc88b728 Experience and level calculations 2015-11-03 12:36:33 -05:00
PikalaxALT 4a16bbe45a sprite_header and emote_header 2015-11-03 09:16:56 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT 0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
yenatch 973721491c Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch a3c6931fa8 Use pngs for some misc graphics. 2015-07-18 22:01:59 -07:00
yenatch 8186190ef1 Fix filenames and use pngs for credits graphics. 2015-07-18 00:05:14 -07:00
yenatch 20e275da30 Remove filename clutter from monster and trainer pics. 2015-07-17 23:59:32 -07:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch 50734c961c Use labels for pic animation setup macros. 2015-04-13 21:41:28 -07:00
yenatch be975a3e80 Get rid of baserom incbins in misc/.
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch 636b336a50 Redump the overworld graphics; grouped properly this time. 2015-03-03 22:07:23 -05:00
yenatch f2df358e5d Temporarily delete the overworld images.
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch e08084f23e Share the palette for the player and the link battle trainer class. 2015-03-03 21:50:04 -05:00
yenatch d1346bfc61 Rename trainer palettes to match the trainer pics. 2015-03-03 21:49:59 -05:00
yenatch 275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch 59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
IIMarckus 828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 47d25da38a Intro palettes. 2015-02-06 22:19:20 -08:00
yenatch f326faef4d Dump known tilemaps and attribute maps. 2015-02-06 22:11:03 -08:00
yenatch d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch a0a12efcb7 Dump some more incbinned graphics, mostly 1bpp.
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch 556435e0c7 A couple of the dumped graphics files were actually tilemaps. 2015-02-06 19:20:06 -08:00
yenatch 6086778c41 Dump a bunch of incbinned graphics. 2015-02-06 16:24:00 -08:00
yenatch 19b75ac1d2 Tear up bank 47. 2015-02-05 00:39:37 -08:00
yenatch 7b71a12ed1 Rename some graphics to avoid collisions later.
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch 4781d9a809 Fix more static banks (trainers, mobile graphics). 2014-12-29 10:23:22 -08:00
yenatch 5cbc7cc79c Fix padding in gfx/misc/pokegear.2bpp.lz. 2014-12-03 23:10:26 -08:00
yenatch 97e3d9ac10 Fix some static addresses in pic animations. 2014-11-07 22:59:32 -08:00
yenatch 3be6ca012f Use AttrMap and TileMap labels for relative addressing. 2014-08-22 20:41:57 -07:00
yenatch ab0ca2b16a Pick off more incbins and static labels in pic animation code. 2014-07-24 12:05:39 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 6fff25a9bd Fix padding in the compressed pokegear sprite graphics. 2014-05-02 03:37:27 -04:00
yenatch fe3bcd62ee Trainer card graphics and misc incbins in banks 21 and 22. 2014-04-19 03:08:26 -04:00
yenatch 762008952d Shrink pics, an extra egg pic and their labels. 2014-04-17 23:11:47 -04:00
yenatch 1fd39f7fb9 Item usage strings and misc labels. 2014-04-13 02:06:22 -04:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch 266087909b Assorted labels, incbins, text, graphics, etc. 2014-04-13 00:02:26 -04:00
yenatch 93cbbaf49d Unused title screen code, graphics, tilemaps, palettes.
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.

Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch 5153360215 Rename trainer pics to use names instead of ids. 2014-04-02 01:34:14 -04:00