Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
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New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
mid-kid
1d97d41ea2
Tile constant makes more sense as negative
2022-04-05 21:22:46 +02:00
vulcandth
af7d328d66
Cleanup Magic Numbers
2022-04-05 19:14:39 +00:00
Rangi
20dc31115e
Use `VRAM_End` in place of `sScratch`
2022-01-20 20:16:22 -05:00
Rangi
ab0f9c287a
Use compound assignment operators
2021-11-23 20:18:08 -05:00
Rangi
f59f1bdb88
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:05 -04:00
Rangi
316fa4b695
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00
Rangi
4522162d45
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
Rangi
4264d53eb6
Identify some more labels
2021-02-05 12:44:21 -05:00
Rangi
99e66c2557
Rename some labels
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- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00
Rangi
9b0002161b
Extract more RGB data to .pal files
2020-10-30 16:12:25 -04:00
Rangi
fe1a58deea
Identify wSpriteAnimDict key constants
2020-10-30 15:39:08 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
mid-kid
3b43f79dc6
Use hex for tile IDs in engine/movie/splash.asm
2020-08-27 18:03:54 +02:00
mid-kid
15c08ad8a3
Small changes to better match pokegold
2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
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Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 13:59:31 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
mid-kid
ac48d65498
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:44 +02:00
mid-kid
58b45443e8
Minor title screen fixes
2020-08-03 23:35:18 +02:00
Rangi
de073374a6
Port pokered's more local system for trade animation scripts
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Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
022f9e6af1
Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
2020-06-28 19:56:06 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
2354c41a96
crystal_intro.asm -> intro.asm
2020-06-16 11:44:03 -04:00
Rangi
fe42ef8a88
Some uses of SCREEN_WIDTH and SCREEN_HEIGHT
2020-05-25 21:05:52 -04:00
Rangi
22615cecc5
More miscellaneous fixes (see #709 )
2020-04-17 10:52:59 -04:00
Rangi
0ef004a4db
`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`
2020-04-04 16:00:30 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
f09b68d945
Change how some PNG graphics are formatted
2020-03-01 17:00:57 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
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These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
3e7c7d5fff
Identify intro tilemaps and attrmaps
2019-11-03 13:38:40 -05:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
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Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
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TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
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Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane
a3119736fa
common_1 text documentation
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Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
df337fc417
Update to rgbds 0.3.8
2019-02-16 12:17:55 -05:00
mid-kid
a21507f22a
Document wSuicuneFrame
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Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00