Commit Graph

15 Commits

Author SHA1 Message Date
Remy Oukaour fe3ef73a8c Group unused data 2018-01-15 00:44:40 -05:00
Remy Oukaour 07b8fe2983 G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png 2018-01-15 00:21:41 -05:00
Remy Oukaour d054116458 Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
# Conflicts:
#	constants/sprite_anim_constants.asm
#	data/sprite_anims/framesets.asm
#	data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
mid-kid 5b7773b7d3 Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour 8d095cd5b8 Better names 2018-01-03 01:27:12 -05:00
Remy Oukaour 3fc06b0f9d Use constants 2018-01-02 20:35:57 -05:00
Remy Oukaour 41de67edbd Identify more G/S intro OAM data 2018-01-02 17:05:40 -05:00
Remy Oukaour ae78ee6cc8 One more G/S intro OAM identified 2018-01-02 16:19:04 -05:00
Remy Oukaour 6cc4b534b5 Align comments 2018-01-02 16:01:47 -05:00
Remy Oukaour 64b27d86c0 More G/S intro OAM documentation 2018-01-02 15:54:23 -05:00
Remy Oukaour 6a3045d759 1-based EZ Chat cursor data indexes 2018-01-02 15:02:08 -05:00
Remy Oukaour 2dd9ac08a4 More sprite anim documentation 2018-01-02 14:39:24 -05:00
Remy Oukaour 7ad8ea13c9 Document more sprite anim data 2018-01-02 14:25:58 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00