Commit Graph

23 Commits

Author SHA1 Message Date
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi ab0f9c287a Use compound assignment operators 2021-11-23 20:18:08 -05:00
Rangi 860585b0af Clarify documentation of maskbits 2021-10-29 17:33:52 -04:00
Rangi e485280a8a Require rgbds 0.4.2
This allows [\1] to work when \1 is hl, bc, or de

The object file format has changed along with the version number
2020-12-09 12:21:46 -05:00
Rangi c85ba78b77 Use more assertions to ensure correct code and data 2020-10-26 22:24:38 -04:00
Rangi 26d764de5d Use STRCMP, not ==, to compare multi-character strings 2020-07-02 11:46:30 -04:00
Rangi fce6243b43 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
Rangi b50dd57cbb Miscellaneous updates and corrections 2020-04-23 16:14:50 -04:00
Rangi 3cdfac7994 Move, comment, and simplify some macro definitions 2020-04-04 15:32:18 -04:00
Rangi 146fa1be51 Remove extra parentheses 2018-07-08 16:29:46 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
yenatch 47379235f8 fix lb/ln and "left shift of negative value" warning
fixes #511
2018-05-06 21:35:55 -04:00
Rangi 73ea7c6326 Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
Rangi b0d84c64a6 Use fixed-point DIV function for a generalized sine_wave table macro 2018-02-03 13:26:34 -05:00
Remy Oukaour 7b3de85a06 Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour cc95d1208d Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
xCrystal aa9a0a900d No more mobile EQUS ret (replace with Stubbed_ + ret) 2018-01-02 20:00:14 +01:00
xCrystal 50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
xCrystal 7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
Remy Oukaour c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00