Commit Graph

233 Commits

Author SHA1 Message Date
Remy Oukaour fbb492f9d7 Note about footprints in comments 2017-12-27 11:33:08 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour 8259136911 Name mail graphics 2017-12-26 20:02:00 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour 4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour 24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
yenatch 25ddc72851
Merge pull request #422 from mid-kid/footprints
Split all of the footprints
2017-12-24 20:30:10 -05:00
Remy Oukaour 9973e43d5a Fix issue #345:
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour 4e5fd7a521 Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 14:33:37 -05:00
yenatch 8a8b96138b remove redundant 2bpp/1bpp files 2017-12-24 13:58:17 -05:00
Remy Oukaour c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
mid-kid 6158eb0829 Split all of the footprints
Split all the footprints into separate files in `gfx/footprints/`. Makes them
easier to edit and find for most people.
2017-12-24 14:40:48 +01:00
Remy Oukaour 25a3960646 Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
Remy Oukaour aa44ecfc4f Consolidate duplicate graphics 2017-12-16 12:09:16 -05:00
Remy Oukaour fa98c29fa4 Add more palettes to data/palettes/ 2017-12-15 22:36:33 -05:00
Remy Oukaour 1038ebca5e Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
Remy Oukaour 2cf5cc1dc7 Move more unknown graphics into real subfolders 2017-12-15 17:50:45 -05:00
Remy Oukaour 59fe407812 Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
Remy Oukaour dc76bf804f Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
Remy Oukaour ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
Remy Oukaour 48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour c3f423e30f Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels 2017-12-11 23:05:26 -05:00
Remy Oukaour f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour dc4357b7fa "Pic Pointers" and "Unown Pic Pointers" must start at the same address
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour 2d644f5077 Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
Remy Oukaour e6f6a75330 Move the rest of gfx/misc/ into specific directories 2017-12-11 17:51:04 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour c2ad79c4f2 Add constants for time-of-day boundaries
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
Remy Oukaour 08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour 32ea595c47 Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
Remy Oukaour 31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
Remy Oukaour 5a5df2ab87 More WRAM organization 2017-12-09 14:47:32 -05:00
Remy Oukaour 6a41d4f63e Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
mid-kid 359d73ceef Move LoadOverworldFont to main.asm
It doesn't fit correctly in misc/mobile_41.asm.
Also moved the font images out of gfx/unknown and into gfx/font.
2017-11-21 23:53:51 +01:00
pfero 999c804f6f Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these
functions, and it looks like they describe these functions properly.
Also fixed usage of BANK() in a few places.
2017-11-03 01:12:16 +01:00
yenatch afe67ba1b4 Remove contents.asm 2017-09-24 03:15:01 -04:00
yenatch 17448c51a5 Merge pull request #389 from yenatch/rgbds-3
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT 0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
surskitty 817525a811 Labelling kanji for the days of the week (calendar?) 2017-09-09 23:58:23 -04:00
surskitty 5476e2914b Renaming the image of the GB and the N64. 2017-09-09 23:53:05 -04:00
surskitty bc61a0ca05 Moving headbutt tree graphic. 2017-09-09 23:43:28 -04:00
yenatch 080704e49f Merge pull request #370 from yenatch/graphics
png everywhere
2017-06-24 17:36:21 -04:00
yenatch a749057b27 Fix gfx/frames 2017-06-24 16:28:50 -04:00
yenatch 803c5154f4 pngs in gfx/unknown 2017-06-24 16:27:52 -04:00
yenatch 131bda73bc pngs in gfx/misc 2017-06-24 02:50:42 -04:00
yenatch 89cb46a64d pngs in gfx/mobile 2017-06-24 00:53:38 -04:00