Commit Graph

74 Commits

Author SHA1 Message Date
yenatch 266087909b Assorted labels, incbins, text, graphics, etc. 2014-04-13 00:02:26 -04:00
yenatch 93cbbaf49d Unused title screen code, graphics, tilemaps, palettes.
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.

Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch 5153360215 Rename trainer pics to use names instead of ids. 2014-04-02 01:34:14 -04:00
yenatch f68b3dc8ed Image extensions for trainers. 2014-04-02 01:01:11 -04:00
yenatch 850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch d29fb5d207 Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
yenatch 73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 48f4314854 Move monster pics from numbered directories to named ones. 2014-04-01 16:30:38 -04:00
yenatch 1aa75da4d5 Monster pic dimensions in filenames.
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 7da86ec0e8 Split up pack graphics and point to them. 2014-02-28 22:12:29 -05:00
yenatch a55c6ac26e Split up emote images and dump emote pointers. 2014-02-28 01:31:52 -05:00
yenatch 6ad2d79cc9 Battle hud party status graphics. 2014-02-25 12:28:50 -05:00
yenatch 71cc880636 Restore byte padding to trainer backpics. 2014-02-24 04:57:28 -05:00
yenatch 2b882b1ef9 Trade graphics in gfx/trade. 2014-02-23 22:25:11 -05:00
yenatch bac031156b Misc trainer card graphics. 2014-02-23 20:58:38 -05:00
yenatch 85698ddbdb Trainer card gym leader and badge graphics. 2014-02-23 20:40:47 -05:00
yenatch e9626c7710 gfx/misc/town_map.lz is actually padded 2014-02-22 06:44:47 -05:00
yenatch 43c10efb29 footprints
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch 502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch 70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch 799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch c140af9e59 some mobile stat screen icons 2013-12-21 03:02:59 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch 6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch b616180c10 battle animation asm cleanup 2013-12-15 02:34:26 -05:00
yenatch b113931b83 some mobile link menu graphics 2013-12-13 20:50:08 -05:00
yenatch ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch 2ec12a22af gfx/pics.o 2013-11-29 02:11:40 -05:00
yenatch 25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch da689fa7d6 roof graphics 2013-10-11 01:43:15 -04:00
yenatch 650dc98be4 game freak logo 2013-10-10 03:12:02 -04:00
yenatch e1cce1cfb9 fix padding in compressed intro graphics 2013-10-08 22:28:51 -04:00
yenatch 5249fd9773 fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
yenatch 5147e6c0a2 random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch 5fe7c6bb67 johto/kanto maps 2013-08-20 02:55:14 -04:00
yenatch 29085399a2 copyright graphics 2013-08-20 02:09:35 -04:00
yenatch ce31567c4d frames 2013-08-01 15:30:48 -04:00
yenatch 9540a15b0c type/pal constants in sprite headers 2013-07-14 13:49:53 -04:00
yenatch bf2a4b8a84 Sprite headers 2013-07-12 16:18:52 -04:00
Bryan Bishop 4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
yenatch 6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
Bryan Bishop 723645b470 rename bank3{0,1}.asm to sprites_{1,2}.asm 2013-05-30 16:29:53 -05:00
Bryan Bishop f8da14960d include overworld sprite .2bpp files 2013-05-30 16:20:31 -05:00
Bryan Bishop dbc5cbd701 remove overworld sprite pngs
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Kat Harrison e08e7cf7b2 Include overworld sprites
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00