PikalaxALT
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b9870541d4
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slot machines
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2015-12-10 22:26:31 -05:00 |
PikalaxALT
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6eac26732a
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Celebi Event
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2015-12-05 15:38:25 -05:00 |
PikalaxALT
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5b94d54a6c
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More work on animations
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2015-12-04 08:46:11 -05:00 |
PikalaxALT
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ffbf2c0f5d
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More animations including cutting grass
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2015-12-01 15:35:28 -05:00 |
PikalaxALT
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fb88b2ccf8
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
PikalaxALT
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aba038a4a4
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Fix some movement macro/function names
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2015-11-15 21:28:15 -05:00 |
PikalaxALT
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b921226aea
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
PikalaxALT
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ed44de4bb4
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More map object work
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2015-11-14 14:41:47 -05:00 |
PikalaxALT
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cc8c36ee14
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
PikalaxALT
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ac824f62fc
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More battle core labels
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2015-11-08 13:27:26 -05:00 |
PikalaxALT
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ae2970d73b
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Sprite movement function labels
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2015-11-06 16:42:38 -05:00 |
PikalaxALT
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3cadc7b012
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give/takeitem *, 1: the 1 is optional
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2015-11-04 20:20:14 -05:00 |
PikalaxALT
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fda1f7c01a
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SPRITEMOVEDATA
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2015-10-31 21:05:02 -04:00 |
PikalaxALT
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ed29db5841
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No more -bash000; engine/movement.asm, SPRITEMOVEFN
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2015-10-29 23:32:11 -04:00 |
PikalaxALT
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da7849d800
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Restructured functions in main.asm to resemble the home functions they clone
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2015-10-17 13:00:34 -04:00 |