yenatch
|
86c1e0feea
|
Consolidate NUM_MOVES usage and monster struct labels.
There turned out to be a lot of instances of NUM_MOVES.
|
2014-06-10 23:08:07 -07:00 |
yenatch
|
fd8804472d
|
Use {hl,de,bc}coord macros wherever possible.
|
2014-06-04 01:10:56 -07:00 |
yenatch
|
20444d2f63
|
More MAX_LEVEL use.
|
2014-06-03 14:07:10 -07:00 |
yenatch
|
da88588636
|
Use BCD for Teru-sama prices.
|
2014-04-28 16:43:50 -04:00 |
yenatch
|
6bba0e7fd1
|
Add constants for unused items, including Town Map and Poke Flute.
|
2014-04-28 16:43:11 -04:00 |
yenatch
|
13d13263af
|
Text macros in move and item descriptions.
|
2014-03-06 00:58:15 -05:00 |
yenatch
|
30218eb3d6
|
Use globals to implicitly define labels before passing them into BANK().
|
2014-02-04 21:30:27 -05:00 |
yenatch
|
cf2acc1001
|
Use :: to export labels between objects.
This fixes the build.
|
2014-02-01 20:26:39 -05:00 |
yenatch
|
a18cab495d
|
rename Function0x{} labels to Function{} for consistency
|
2013-12-31 04:10:49 -05:00 |
yenatch
|
f2025afdb6
|
label and move related asm into items/item_effects.asm
oops
|
2013-12-25 01:42:41 -05:00 |
yenatch
|
79917a7557
|
moon ball uses red's moon stone id
|
2013-12-24 21:09:41 -05:00 |
yenatch
|
fa1e93a870
|
evolution prerequisites and no more incbins in item effects
|
2013-12-24 20:49:14 -05:00 |
yenatch
|
2172461a60
|
fleemons are global
|
2013-12-24 17:19:50 -05:00 |
yenatch
|
0cd1d2071f
|
item effect incbins
|
2013-12-24 17:11:52 -05:00 |
yenatch
|
be0c7962b0
|
YesNoBox
|
2013-12-04 03:07:58 -05:00 |
yenatch
|
9aaa5f24bb
|
shorten redundant text_jump macros
|
2013-12-01 17:54:09 -05:00 |
Mr Wint
|
c666d1014a
|
* make jumps and calls use labels
|
2013-10-02 06:53:35 +02:00 |
Mr Wint
|
c5ff1606f0
|
* last callab/callba macros
|
2013-10-02 03:55:40 +02:00 |
Mr Wint
|
eb5a7afe2b
|
* more callab/callba macros
|
2013-10-02 02:47:54 +02:00 |
Mr Wint
|
fa673df4fa
|
* applied callab/callba macros where possible
* corrected some mislabeled jump addresses
|
2013-10-02 01:59:16 +02:00 |
yenatch
|
d2eeab62ea
|
split out marts
|
2013-09-03 17:35:17 -04:00 |
yenatch
|
2acccc3ea5
|
rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
|
2013-08-31 03:54:02 -04:00 |
yenatch
|
c9d3881a2f
|
rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
|
2013-08-30 22:59:40 -04:00 |
yenatch
|
0ee006a145
|
more item effects
|
2013-08-03 16:25:38 -04:00 |
yenatch
|
50f1d7b788
|
no more incbins in bank 0
|
2013-07-29 23:58:02 -04:00 |
yenatch
|
dca6fd37cd
|
start using relevant constants in wram.asm
|
2013-07-10 19:17:03 -04:00 |
yenatch
|
eb75c58023
|
heavy ball
|
2013-05-27 23:28:21 -04:00 |
IIMarckus
|
e7208f1964
|
Add some naming screen stuff.
|
2013-05-12 18:36:40 -06:00 |
yenatch
|
769005d270
|
remove a couple item effect incbins
|
2013-05-08 03:33:28 -04:00 |
yenatch
|
d0ef05a6fd
|
dump item effects
|
2013-05-08 02:02:15 -04:00 |
yenatch
|
45343b07c7
|
dump item attributes
|
2013-04-30 02:04:36 -04:00 |
yenatch
|
a2de02b504
|
Split item names and descriptions from main.asm
|
2013-02-17 02:42:29 -05:00 |