Rangi
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eb1e3636bb
|
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
|
2018-08-25 14:28:22 -04:00 |
Rangi
|
b565e6a9dc
|
Miscellaneous reorganization fixes
|
2018-07-04 02:42:11 -04:00 |
mid-kid
|
1d9a68dbdd
|
Remove all address comments
|
2018-06-24 16:13:22 +02:00 |
luckytyphlosion
|
a1951cefc0
|
Prefix wram labels with w, part 2.
|
2018-01-23 17:39:09 -05:00 |
luckytyphlosion
|
f2ae74079f
|
Prefix wram labels with w, part 1.
Handle edge cases first.
|
2018-01-23 16:45:34 -05:00 |
Remy Oukaour
|
8048082114
|
Remove Predef_ prefix from routines listed in PredefPointers
|
2018-01-16 14:39:28 -05:00 |
Remy Oukaour
|
5c28d05bb4
|
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
|
2018-01-14 22:56:36 -05:00 |
Remy Oukaour
|
5a73a62d9b
|
Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
|
2018-01-09 15:12:49 -05:00 |
xCrystal
|
d7970f749a
|
Consistent predef function names
|
2018-01-02 18:49:25 +01:00 |
xCrystal
|
7a24703398
|
Clean up Predef function names
|
2018-01-02 15:05:14 +01:00 |
xCrystal
|
333524f0be
|
Lowercase v for VRAM addresses
|
2017-12-28 13:32:33 +01:00 |
Remy Oukaour
|
b5417fafec
|
Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |