Commit Graph

20 Commits

Author SHA1 Message Date
yenatch f2025afdb6 label and move related asm into items/item_effects.asm
oops
2013-12-25 01:42:41 -05:00
yenatch 79917a7557 moon ball uses red's moon stone id 2013-12-24 21:09:41 -05:00
yenatch fa1e93a870 evolution prerequisites and no more incbins in item effects 2013-12-24 20:49:14 -05:00
yenatch 2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
Mr Wint c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint fa673df4fa * applied callab/callba macros where possible
* corrected some mislabeled jump addresses
2013-10-02 01:59:16 +02:00
yenatch 2acccc3ea5 rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 0ee006a145 more item effects 2013-08-03 16:25:38 -04:00
yenatch 50f1d7b788 no more incbins in bank 0 2013-07-29 23:58:02 -04:00
yenatch dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch eb75c58023 heavy ball 2013-05-27 23:28:21 -04:00
IIMarckus e7208f1964 Add some naming screen stuff. 2013-05-12 18:36:40 -06:00
yenatch 769005d270 remove a couple item effect incbins 2013-05-08 03:33:28 -04:00
yenatch d0ef05a6fd dump item effects 2013-05-08 02:02:15 -04:00