Remy Oukaour
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e44640b008
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
Remy Oukaour
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e48a401290
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Reorganize macros
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2017-12-14 00:36:24 -05:00 |
mid-kid
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df118afbca
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Move all of constants/sram_constants.asm into sram
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
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2017-11-20 23:07:24 +01:00 |
PikalaxALT
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0e470bc785
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Fix section linking
Create linker script and float all sections
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2017-09-23 23:04:10 -04:00 |
Ben10do
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288902139f
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Revert "Fix floating sections"
This reverts commit e28b88f56d .
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2017-03-24 11:51:03 +00:00 |
AntonioND
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e28b88f56d
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Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
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2017-03-15 00:52:26 +00:00 |
pikalaxalt
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3713b71d9e
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
pikalaxalt
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93e12d2003
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Split up banks 1-3 of main.asm
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2016-03-27 12:47:28 -04:00 |
PikalaxALT
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599e6e8d16
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Battle animation annotations
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2016-03-01 22:31:21 -05:00 |
PikalaxALT
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b272c0c375
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Fix marts using hard-coded bank number
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2016-01-27 12:25:12 -05:00 |
PikalaxALT
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7cc2571529
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Finish function labels in battle core
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2016-01-13 00:39:41 -05:00 |
PikalaxALT
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e83a5bae87
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Address some comments from padz
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2015-12-05 08:08:01 -05:00 |
PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
PikalaxALT
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c7985e1f3c
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Battle Tower scripts and text labels
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2015-11-26 21:05:32 -05:00 |
PikalaxALT
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f599e477fc
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Partial interpretation of battle tower trainer data
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2015-11-24 15:18:44 -05:00 |
PikalaxALT
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58020fb5f6
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trade animation
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2015-11-23 00:21:21 -05:00 |
PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
PikalaxALT
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1ff37608b6
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Update mail struct labels
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2015-11-18 13:29:30 -05:00 |
PikalaxALT
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6d47be8d8c
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Fruit tree constants, more mail engine
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2015-11-18 10:42:42 -05:00 |
PikalaxALT
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bc1870e3f4
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Save, Bill's PC
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2015-11-17 23:29:14 -05:00 |
PikalaxALT
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27ef600ace
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Here's the mail it never fails
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2015-11-17 17:56:49 -05:00 |
PikalaxALT
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fb88b2ccf8
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
PikalaxALT
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b1e63485d8
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Resolve s1 addresses in battle/core.asm
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2015-11-10 18:17:04 -05:00 |
PikalaxALT
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eb39f6a339
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Move MON_* parentheses to the EQUS declaration
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2015-11-07 13:05:58 -05:00 |
PikalaxALT
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adf2fe712d
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Various labels
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2015-11-05 14:06:03 -05:00 |
PikalaxALT
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739bb3c136
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Replace party struct relative values with EQUS constants
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2015-11-04 11:31:00 -05:00 |
PikalaxALT
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c5527a02ae
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dbw BANK, addr replaced with dba
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2015-11-03 19:43:47 -05:00 |
PikalaxALT
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010b450834
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Prepare to merge
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2015-11-01 18:13:31 -05:00 |
PikalaxALT
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119d6b4119
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
PikalaxALT
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f53d65c536
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Battle intro animation function
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2015-10-17 17:18:52 -04:00 |
PikalaxALT
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da7849d800
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Restructured functions in main.asm to resemble the home functions they clone
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2015-10-17 13:00:34 -04:00 |
PikalaxALT
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d338a092c5
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Revert sPlayerID
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2015-10-13 17:40:18 -04:00 |
PikalaxALT
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12f9dca7a5
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Final descriptive label in tilesets/animations.asm
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2015-10-13 14:29:34 -04:00 |
PikalaxALT
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d42330ed8b
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Annotation of PrintNum arguments in bc, and radio functions
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2015-10-10 18:00:12 -04:00 |
PikalaxALT
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2770cfc354
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soft reset
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2015-10-04 14:14:51 -04:00 |