Commit Graph

17 Commits

Author SHA1 Message Date
mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
Rangi 3241c9cfaa Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic 2018-09-09 18:15:54 -04:00
Rangi 1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi 5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
luckytyphlosion a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
Remy Oukaour dfcca93b45 Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
#	engine/battle/core.asm
#	engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour 960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
Adelaide Walter 9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
xCrystal 37369d1ae0 Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
xCrystal 6e12a51503 Use more palette(s) constants 2018-01-01 20:09:53 +01:00
xCrystal ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
xCrystal def3b60493 Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
xCrystal 50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00