mid-kid
|
41f39211ca
|
Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
|
2018-11-22 12:32:24 +01:00 |
Rangi
|
3241c9cfaa
|
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
|
2018-09-09 18:15:54 -04:00 |
Rangi
|
1c0fff7668
|
hLabel - $ff00 -> LOW(hLabel)
|
2018-08-25 14:34:25 -04:00 |
Rangi
|
eb1e3636bb
|
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
|
2018-08-25 14:28:22 -04:00 |
Rangi
|
5693cc49cf
|
Single newline at the end of files
|
2018-06-25 12:07:35 -04:00 |
Rangi
|
67d1364c7a
|
Fix triple newlines left over from removing address comments
|
2018-06-24 23:22:50 -04:00 |
mid-kid
|
1d9a68dbdd
|
Remove all address comments
|
2018-06-24 16:13:22 +02:00 |
luckytyphlosion
|
a1951cefc0
|
Prefix wram labels with w, part 2.
|
2018-01-23 17:39:09 -05:00 |
Remy Oukaour
|
dfcca93b45
|
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
|
2018-01-14 23:00:22 -05:00 |
Remy Oukaour
|
960783cdf4
|
Label more ANIM_OBJ_* constants
|
2018-01-12 13:47:04 -05:00 |
Adelaide Walter
|
9d0ba6bfd3
|
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
|
2018-01-03 19:12:45 -05:00 |
xCrystal
|
37369d1ae0
|
Rename Pals labels in WRAM bank 5
|
2018-01-01 20:09:53 +01:00 |
xCrystal
|
6e12a51503
|
Use more palette(s) constants
|
2018-01-01 20:09:53 +01:00 |
xCrystal
|
ee5bf71640
|
Consistently name unknown fields in macros/wram as Fieldxx
|
2017-12-29 16:19:51 +01:00 |
xCrystal
|
def3b60493
|
Clean up .Jumptable: spaces
|
2017-12-29 13:52:42 +01:00 |
xCrystal
|
50fc9c3389
|
endm -> ENDM
|
2017-12-28 22:31:16 +01:00 |
Remy Oukaour
|
35a3a19fda
|
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
|
2017-12-26 18:45:04 -05:00 |