vulcandth
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c3331eb7b1
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Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-08-09 18:04:18 -04:00 |
Rangi
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8826d97ee4
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Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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2022-07-29 17:43:10 -04:00 |
Rangi
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dcb24bc724
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Use def_* macros for automatic map event counts
Resolves #742
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2020-07-24 09:57:16 -04:00 |
Rangi
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7b2515d1e4
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[in progress] Harmonize more constant and data files with pokegold
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2020-06-16 14:32:57 -04:00 |
Rangi
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518cee440e
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Resolve #723: treat std scripts like specials and predefs
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2020-06-10 16:44:16 -04:00 |
Rangi
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4aeab6b879
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Rename buttonsound to promptbutton
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2019-11-03 12:48:54 -05:00 |
Rangi
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745339014c
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"object_const_def" instead of "const_def 2"
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2019-04-21 17:42:25 -04:00 |
Rangi
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f5c9958aea
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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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2019-03-10 16:39:31 -04:00 |
Rangi
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e002b536af
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Rename more script commands for consistency and predictability
Fixes #540
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2019-03-10 16:00:19 -04:00 |
Rangi
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5a6e43e72a
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Label more map scripts
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2018-02-28 16:50:43 -05:00 |
Rangi
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68d855c213
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Script commands don't have underscores
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2018-02-02 21:09:17 -05:00 |
Rangi
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48f4f2366e
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Align map event coordinate columns
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2018-02-01 22:22:07 -05:00 |
Rangi
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3088a77a21
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warp_event x, y, map, warp_id
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2018-02-01 21:54:00 -05:00 |
Rangi
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fcfe77bc3d
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Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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2018-02-01 13:03:21 -05:00 |
Rangi
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a17623d96b
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Add scene ID constants (TODO: meaningful names)
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2018-01-31 23:16:51 -05:00 |
Rangi
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08891da822
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const_def N
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2018-01-31 11:38:45 -05:00 |
Rangi
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50a78c0876
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Forgot the person→object rename
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2018-01-31 11:08:47 -05:00 |
Rangi
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a2607623d3
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Comment the person constants sections, like the others
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2018-01-31 11:04:17 -05:00 |
Rangi
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cb733954c6
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SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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2018-01-30 22:12:53 -05:00 |
Rangi
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72cdcb621c
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Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# maps/Route25.asm
# maps/Route27.asm
# maps/Route35.asm
# maps/Route39.asm
# maps/Route42.asm
# maps/Route43.asm
# maps/Route43MahoganyGate.asm
# maps/Route45.asm
# maps/Route5CleanseTagHouse.asm
# maps/Route6SaffronGate.asm
# maps/Route7SaffronGate.asm
# maps/ViridianCity.asm
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2018-01-30 22:01:20 -05:00 |
Rangi
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65480605e9
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Remove unreferenced map script heading labels
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2018-01-30 14:15:47 -05:00 |
Rangi
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477adc72af
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grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
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2018-01-28 13:20:04 -05:00 |
Rangi
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8f2878c37e
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trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`
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2018-01-23 13:08:48 -05:00 |
Rangi
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dea26c6639
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hiddenitem, like itemball and object_event, puts the item first and the event last
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2018-01-23 12:59:21 -05:00 |
surskitty
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fbc6fe4722
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Merge branch 'master' of github.com:pret/pokecrystal
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2018-01-23 00:02:56 -05:00 |
Remy Oukaour
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bf074f3598
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
surskitty
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c167c81611
|
Fisherman Tully labels
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2018-01-15 23:09:56 -05:00 |
Remy Oukaour
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5a3822fe86
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Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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2018-01-13 00:47:38 -05:00 |
Remy Oukaour
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59c95abf83
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Trim whitespace
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2018-01-12 17:09:32 -05:00 |
Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
Remy Oukaour
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2f0973f3e0
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
Remy Oukaour
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84e22eb578
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Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
Remy Oukaour
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17058aaec2
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Auto-label more map scripts
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2017-12-17 20:56:35 -05:00 |
Remy Oukaour
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047c8e4bc0
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xy_trigger handles $0 padding, so map scripts are simpler
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2017-12-12 14:11:23 -05:00 |
Remy Oukaour
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b4261d27d8
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Use new palette constants
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2017-12-10 20:50:08 -05:00 |
Remy Oukaour
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62f5913943
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All map triggers use the `maptrigger` macro, not `dw`
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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2017-12-10 17:53:21 -05:00 |
Remy Oukaour
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66527d861f
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"Trainer*AfterBattleText" labels
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2017-12-10 15:44:41 -05:00 |
pikalaxalt
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1fa6aecbfc
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Unify directional movement macros
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2016-05-14 13:46:14 -04:00 |
pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
IIMarckus
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88328f18b6
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Improve some map script labels.
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2016-04-06 23:00:08 -06:00 |
PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
PikalaxALT
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efe3462f9a
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Replaced SignpostItem with Hidden(ItemName)
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2015-12-15 11:21:58 -05:00 |
PikalaxALT
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bb2aba7da1
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No more ItemFragment
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2015-12-15 10:55:56 -05:00 |
PikalaxALT
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a5a8364c35
|
opentext and breeding
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2015-12-09 18:25:44 -05:00 |
PikalaxALT
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0c4bf512d0
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itemfragment
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2015-12-09 11:57:08 -05:00 |
PikalaxALT
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92a8c491c3
|
Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
PikalaxALT
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0eb0c40ba7
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buttonsound
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2015-11-29 22:29:45 -05:00 |
PikalaxALT
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0d944f5915
|
Person event constants for each map
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2015-11-27 00:22:14 -05:00 |
PikalaxALT
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01792e00d2
|
Rename several script commands
|
2015-11-25 10:16:29 -05:00 |