Commit Graph

69 Commits

Author SHA1 Message Date
vulcandth c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi 8826d97ee4
Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Rangi dcb24bc724 Use def_* macros for automatic map event counts
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi 59d9932255 SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:48 -04:00
Rangi 518cee440e Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
Rangi 4aeab6b879 Rename buttonsound to promptbutton 2019-11-03 12:48:54 -05:00
DeeDeeG 8758550960 PowerPlant.asm: Rename some NPCs
GymGuy3 --> Officer2
POWERPLANT_FISHER --> POWERPLANT_MANAGER
2019-04-27 21:44:24 -04:00
DeeDeeG 09194683b4 PowerPlant.asm: Re-label UnknownText, MovementData 2019-04-27 21:44:24 -04:00
Rangi 745339014c "object_const_def" instead of "const_def 2" 2019-04-21 17:42:25 -04:00
Rangi ae5a325464 Label more map scripts 2018-03-01 14:20:27 -05:00
Rangi f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi 48f4f2366e Align map event coordinate columns 2018-02-01 22:22:07 -05:00
Rangi 3088a77a21 warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
Rangi fcfe77bc3d Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi 7d6e82ef1c NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
Rangi 08891da822 const_def N 2018-01-31 11:38:45 -05:00
Rangi 50a78c0876 Forgot the person→object rename 2018-01-31 11:08:47 -05:00
Rangi a2607623d3 Comment the person constants sections, like the others 2018-01-31 11:04:17 -05:00
Rangi 65480605e9 Remove unreferenced map script heading labels 2018-01-30 14:15:47 -05:00
Rangi 477adc72af grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g 2018-01-28 13:20:04 -05:00
Remy Oukaour bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour 2f0973f3e0 Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
Remy Oukaour 84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour 047c8e4bc0 xy_trigger handles $0 padding, so map scripts are simpler 2017-12-12 14:11:23 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour 62f5913943 All map triggers use the `maptrigger` macro, not `dw`
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
pikalaxalt 1fa6aecbfc Unify directional movement macros 2016-05-14 13:46:14 -04:00
IIMarckus 0a2b14309a More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
PikalaxALT a5a8364c35 opentext and breeding 2015-12-09 18:25:44 -05:00
PikalaxALT 0eb0c40ba7 buttonsound 2015-11-29 22:29:45 -05:00
PikalaxALT 0d944f5915 Person event constants for each map 2015-11-27 00:22:14 -05:00
PikalaxALT 01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT 36470537e0 Globally introduce PERSONTYPE constants 2015-11-15 15:07:20 -05:00
PikalaxALT ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
PikalaxALT 3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT fda1f7c01a SPRITEMOVEDATA 2015-10-31 21:05:02 -04:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT 97cc513f54 Plus 4 on person events; feeble attempt to annotate color functions 2015-10-21 10:43:42 -04:00
PikalaxALT aa27080e29 Split fourth-to-last byte of person_event into nybble arguments 2015-07-31 15:16:53 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT 594253eb30 Merge yenatch:map-objects 2015-07-25 20:18:59 -04:00
PikalaxALT 432df825d4 Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
yenatch ec10d9dd6f Add constants for common map object ids. 2015-07-21 23:49:18 -07:00
PikalaxALT 5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00