Idain
2907d65a47
Improve use of palette macro and use PAL_* constants ( #1087 )
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* Improve use of palette macro and use PAL_* constants
* Use proper constant for battle stats (#1088 )
* Add suggestions about function names and variables
* Add colors macro
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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 12:24:09 -06:00
Rangi
41d5ea0482
Rename the `object_struct` field labels and constants ( #1005 )
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Fixes #990
2022-09-12 09:15:44 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
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New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
c85ba78b77
Use more assertions to ensure correct code and data
2020-10-26 22:24:38 -04:00
Rangi
0ef004a4db
`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`
2020-04-04 16:00:30 -04:00
Rangi
3cdfac7994
Move, comment, and simplify some macro definitions
2020-04-04 15:32:18 -04:00
Rangi
0ee9d7a48b
Upgrade to rgbds 0.4.0
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- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
36b21b39d8
Fix #537 : Palettes generated from PNGs use .gbcpal directly.
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This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
14ef9d3066
PALETTE_SIZE
2018-01-22 19:57:35 -05:00
Rangi
a73c532738
tile+color macros in gfx.asm
2018-01-22 19:40:17 -05:00