Commit Graph

10 Commits

Author SHA1 Message Date
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi 9b3c45b14d Resolve some "???" comments 2020-11-17 11:09:02 -05:00
Rangi 75035a71a5 Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
Rangi 60f7ca4006 Group MoveDescriptions with PrintMoveDesc and rename that to PrintMoveDescription (like ItemDescriptions with PrintItemDescription) 2020-05-25 03:54:42 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
yenatch c61d6a3a5a Fix other unused shiny check label 2018-06-05 06:58:25 -04:00
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Remy Oukaour 8048082114 Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
Remy Oukaour 9fb74161e5 Comments 2018-01-15 14:39:53 -05:00
Remy Oukaour 6c7e88513a Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00