Commit Graph

209 Commits

Author SHA1 Message Date
yenatch e9c1d24c31 Add Pokemon pic pngs.
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead.

This is the best that can be done until the compressor is fixed, which may never happen.
2017-05-28 14:03:13 -04:00
Ben10do 288902139f Revert "Fix floating sections"
This reverts commit e28b88f56d.
2017-03-24 11:51:03 +00:00
AntonioND e28b88f56d Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
Scott Norton a32b6ccbb5 These are actually .1bpp files 2016-06-25 20:19:52 -04:00
Scott Norton d5a39e4b67 Add missing gfx/unknown/16c903.pal 2016-06-25 18:10:08 -04:00
pikalaxalt e515543500 Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
pikalaxalt 5ea3a953c3 Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
pikalaxalt 295604cbb5 Placeholder non-generic names for engine/color functions 2016-05-11 09:49:03 -04:00
pikalaxalt ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt e95d42e0af All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pikalaxalt a613ed915c HDMA transfer functions 2016-05-04 22:34:09 -04:00
pikalaxalt 3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt 5d94fb22ed Add missing wind.2bpp.lz 2016-04-18 07:56:15 -04:00
pikalaxalt 0bcd725e6a Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT 5322b56a83 Add more missing files 2016-01-29 00:57:06 -05:00
PikalaxALT 2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT 3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT 987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT 3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT efee40447e Mobile trade animations, pokepic animations 2015-12-17 13:49:26 -05:00
PikalaxALT 6e257bc7cd mystery gift, credits 2015-12-14 20:06:41 -05:00
PikalaxALT 15a03a2577 Unown Puzzles 2015-12-11 11:33:14 -05:00
PikalaxALT 7f68db68ad underground switches, town map 2015-12-09 11:39:35 -05:00
PikalaxALT 2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
PikalaxALT 8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT 58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT 8740fc6e87 Annotate gfx/mail.asm 2015-11-22 13:50:19 -05:00
PikalaxALT 24b7b2c1cf Foreign language font handling in mail 2015-11-22 12:01:58 -05:00
PikalaxALT 7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT 93a129eb6d main.asm is now under 30k lines 2015-11-19 18:09:11 -05:00
PikalaxALT 3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
PikalaxALT 2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
PikalaxALT ba05bfeafe Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
PikalaxALT 2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT 3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT 95cb4636af Corrected some mislabeled 1bpps 2015-11-04 15:35:29 -05:00
PikalaxALT cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT b1dc88b728 Experience and level calculations 2015-11-03 12:36:33 -05:00
PikalaxALT 4a16bbe45a sprite_header and emote_header 2015-11-03 09:16:56 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT 0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
yenatch 973721491c Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch a3c6931fa8 Use pngs for some misc graphics. 2015-07-18 22:01:59 -07:00
yenatch 8186190ef1 Fix filenames and use pngs for credits graphics. 2015-07-18 00:05:14 -07:00
yenatch 20e275da30 Remove filename clutter from monster and trainer pics. 2015-07-17 23:59:32 -07:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch 50734c961c Use labels for pic animation setup macros. 2015-04-13 21:41:28 -07:00
yenatch be975a3e80 Get rid of baserom incbins in misc/.
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch 636b336a50 Redump the overworld graphics; grouped properly this time. 2015-03-03 22:07:23 -05:00
yenatch f2df358e5d Temporarily delete the overworld images.
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch e08084f23e Share the palette for the player and the link battle trainer class. 2015-03-03 21:50:04 -05:00
yenatch d1346bfc61 Rename trainer palettes to match the trainer pics. 2015-03-03 21:49:59 -05:00
yenatch 275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch 59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
IIMarckus 828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 47d25da38a Intro palettes. 2015-02-06 22:19:20 -08:00
yenatch f326faef4d Dump known tilemaps and attribute maps. 2015-02-06 22:11:03 -08:00
yenatch d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch a0a12efcb7 Dump some more incbinned graphics, mostly 1bpp.
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch 556435e0c7 A couple of the dumped graphics files were actually tilemaps. 2015-02-06 19:20:06 -08:00
yenatch 6086778c41 Dump a bunch of incbinned graphics. 2015-02-06 16:24:00 -08:00
yenatch 19b75ac1d2 Tear up bank 47. 2015-02-05 00:39:37 -08:00
yenatch 7b71a12ed1 Rename some graphics to avoid collisions later.
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch 4781d9a809 Fix more static banks (trainers, mobile graphics). 2014-12-29 10:23:22 -08:00
yenatch 5cbc7cc79c Fix padding in gfx/misc/pokegear.2bpp.lz. 2014-12-03 23:10:26 -08:00
yenatch 97e3d9ac10 Fix some static addresses in pic animations. 2014-11-07 22:59:32 -08:00
yenatch 3be6ca012f Use AttrMap and TileMap labels for relative addressing. 2014-08-22 20:41:57 -07:00
yenatch ab0ca2b16a Pick off more incbins and static labels in pic animation code. 2014-07-24 12:05:39 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 6fff25a9bd Fix padding in the compressed pokegear sprite graphics. 2014-05-02 03:37:27 -04:00
yenatch fe3bcd62ee Trainer card graphics and misc incbins in banks 21 and 22. 2014-04-19 03:08:26 -04:00
yenatch 762008952d Shrink pics, an extra egg pic and their labels. 2014-04-17 23:11:47 -04:00
yenatch 1fd39f7fb9 Item usage strings and misc labels. 2014-04-13 02:06:22 -04:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch 266087909b Assorted labels, incbins, text, graphics, etc. 2014-04-13 00:02:26 -04:00
yenatch 93cbbaf49d Unused title screen code, graphics, tilemaps, palettes.
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.

Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch 5153360215 Rename trainer pics to use names instead of ids. 2014-04-02 01:34:14 -04:00
yenatch f68b3dc8ed Image extensions for trainers. 2014-04-02 01:01:11 -04:00
yenatch 850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch d29fb5d207 Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
yenatch 73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 48f4314854 Move monster pics from numbered directories to named ones. 2014-04-01 16:30:38 -04:00
yenatch 1aa75da4d5 Monster pic dimensions in filenames.
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 7da86ec0e8 Split up pack graphics and point to them. 2014-02-28 22:12:29 -05:00
yenatch a55c6ac26e Split up emote images and dump emote pointers. 2014-02-28 01:31:52 -05:00
yenatch 6ad2d79cc9 Battle hud party status graphics. 2014-02-25 12:28:50 -05:00