Commit Graph

26 Commits

Author SHA1 Message Date
Rangi 0380c2a493 Move some more constants out of misc_constants.asm 2018-01-25 17:00:31 -05:00
Rangi 94ae404732 Separate data/mon_menu.asm 2018-01-23 10:46:26 -05:00
Rangi 9e8f33d605 Cleaner roammon and treemon data 2018-01-22 11:30:17 -05:00
Remy Oukaour 7b3de85a06 Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
Remy Oukaour 94d6a32721 Use maskbits some more 2018-01-11 14:27:19 -05:00
Remy Oukaour 1a2bc57841 Event script–related constants go in constants/script_constants.asm 2018-01-11 02:35:46 -05:00
Remy Oukaour a8cf8979d9 Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
xCrystal 69762a2bfd SET -> set 2017-12-29 17:15:01 +01:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour f96aab4014 Correct some documentation comments 2017-12-15 21:32:43 -05:00
Remy Oukaour 6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour 0e7a101e41 Use constants for gender ratios 2017-12-13 17:59:14 -05:00
Remy Oukaour 4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour 690442e31d Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants 2017-12-11 16:51:12 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour 512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
Brandon Mulcahy 313e48d6d9 Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
PikalaxALT a5a8364c35 opentext and breeding 2015-12-09 18:25:44 -05:00
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT 3a9f537f8a Enumerate various constants 2015-07-13 01:44:27 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 88a15c5038 More constants and bug comments in item effects.
Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch 2d1a1b9c17 Experience growth rate constants. 2014-06-04 01:41:43 -07:00
yenatch 7c02c2bb31 Move remaining constants into constants/{misc,pokemon_data}_constants.asm
Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00