Commit Graph

27 Commits

Author SHA1 Message Date
PikalaxALT f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT 2a2222476a Split up anim objects into several files 2015-12-24 14:07:33 -05:00
PikalaxALT 41618f9e98 More battle anim object constants 2015-12-24 13:33:54 -05:00
PikalaxALT c4e3e980b1 More labels related to battle anims 2015-12-23 22:51:50 -05:00
PikalaxALT d7a5ea998d More battle anims and bg effects 2015-12-23 20:46:23 -05:00
PikalaxALT 8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT 3893feb835 Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
PikalaxALT b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT 81ea723b04 Getting started with battle anims; sine and cosine 2015-12-04 14:33:29 -05:00
PikalaxALT d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT 7fd20e6322 home/copy.asm completely labeled 2015-11-04 16:14:27 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT edf42a54d5 More labels, including fns responsible for partymon generation 2015-10-07 13:19:41 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch 346844a613 Replace pointless $FF00+$xx with $ffxx. 2014-12-28 18:44:23 -08:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch 67b3a7fc57 Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
yenatch 32d1a77341 Battle animation object attributes and data. 2014-05-05 16:36:29 -04:00
yenatch 1fcc69e495 Fix up some labels in the battle animation object engine. 2014-05-05 03:30:21 -04:00
yenatch cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch 046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch 2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00