Remy Oukaour
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7ad8ea13c9
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Document more sprite anim data
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2018-01-02 14:25:58 -05:00 |
xCrystal
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aa9a0a900d
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No more mobile EQUS ret (replace with Stubbed_ + ret)
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2018-01-02 20:00:14 +01:00 |
xCrystal
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b4e087167f
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More unreferenced labels and unused text
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2018-01-02 19:38:56 +01:00 |
xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
xCrystal
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b4a49351c1
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Finish consistent Special function names
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2018-01-02 17:47:58 +01:00 |
xCrystal
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f1ea15bbfe
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Consolidate Special function names
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2018-01-02 17:13:57 +01:00 |
xCrystal
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6f0b81504d
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More unreferenced labels cleanup
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2018-01-02 16:04:21 +01:00 |
xCrystal
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9a3088e50c
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Clean up XXX comments for unused content
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2018-01-02 13:26:18 +01:00 |
xCrystal
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e5fa3f9a11
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Fix missing palred/palgreen/palblue constants
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2018-01-01 21:05:00 +01:00 |
xCrystal
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37369d1ae0
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
xCrystal
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6e12a51503
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Use more palette(s) constants
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2018-01-01 20:09:53 +01:00 |
xCrystal
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3c6c80f1b2
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LY_BLANK and rLCDC constants
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2017-12-29 18:53:21 +01:00 |
xCrystal
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def3b60493
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
Remy Oukaour
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b9a68fec25
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Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
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2017-12-28 22:13:39 -05:00 |
xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
xCrystal
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333524f0be
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
xCrystal
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7beb497d3a
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Uppercase MACRO and EQU(S) according to the style guide
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2017-12-28 13:23:44 +01:00 |
xCrystal
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9457679af8
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
Remy Oukaour
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172dba3c0b
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Rename some sections
engine/battle_tower.asm fits better in events/
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2017-12-26 22:57:19 -05:00 |
Remy Oukaour
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b3f0e11567
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
Remy Oukaour
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e34e68095d
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
Remy Oukaour
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040aa7cb17
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
Remy Oukaour
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9973e43d5a
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Fix issue #345:
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
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2017-12-24 15:03:20 -05:00 |
Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
Remy Oukaour
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c66d195089
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
Remy Oukaour
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1d2df3bba1
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Some more WRAM cleanup
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2017-12-23 11:34:55 -05:00 |
Remy Oukaour
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d6dccb7df5
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Use NAME_LENGTH_JAPANESE more
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2017-12-21 11:56:33 -05:00 |
Remy Oukaour
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25a3960646
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
Remy Oukaour
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05d49f7d75
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Move more code out of main.asm
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2017-12-16 12:49:43 -05:00 |
Remy Oukaour
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e44640b008
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
Remy Oukaour
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1038ebca5e
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
Remy Oukaour
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2cf5cc1dc7
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Move more unknown graphics into real subfolders
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2017-12-15 17:50:45 -05:00 |
Remy Oukaour
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dc76bf804f
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Move all misc/ and unknown/ files to meaningful directories
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2017-12-15 13:21:47 -05:00 |
Remy Oukaour
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ebf3bfb6b2
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |